2012-01-31 54 views

回答

2

TexLib到你的代码并执行以下操作:

  1. 保存纹理到你的资产文件夹,并生成操作“AndroidAsset”
  2. 以下函数添加到TexLib.cs:

    public static int CreateTextureFromStream (InputStream stream) 
    { 
        return CreateTextureFromBitmap (new Bitmap (Bitmap.FromStream (stream))); 
    } 
    
  3. 呼叫你的资产的功能:

    int textureId = TexUtil.CreateTextureFromStream (Assets.Open ("my_texture.png"));