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我想知道如何使用SharpDX旋转Direct2D渲染的文本。SharpDX DirectWrite旋转文本
不能在
RenderTarget2D.DrawText()
或
RenderTarget2D.DrawTextLayout找到任何方法可行()
我想知道如何使用SharpDX旋转Direct2D渲染的文本。SharpDX DirectWrite旋转文本
不能在
RenderTarget2D.DrawText()
或
RenderTarget2D.DrawTextLayout找到任何方法可行()
你可以使用一个Transformation Matrix
和更精确 - 通过一个rotation transformation 3x2矩阵。
伪例如:
RenderTarget2D.BeginDraw;
try
// your regular drawings
....
// save the current tranform
currentTransform = RenderTarget2D.GetTransform;
// set a 90 degree rotation around the (100,100);
RenderTarget2D.SetTransform(Matrix3x2F.Rotation(90, Point2F(100,100)));
// do your rotated text drawings
RenderTarget2D.DrawText();
// restore your previous/original transform
RenderTarget2D.SetTransform(currentTransform);
finally
RenderTarget2D.EndDraw;
end;
就像一个魅力 – zaimen 2015-02-12 06:57:20