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我想添加相机在Y轴上上下的能力,它目前不支持。当按下W和或S时,我尝试添加Y值,但无法正常工作。我需要什么样的配方?我知道它与音高有关,并加到Y轴上。帮助3d相机类
void WALKING_CAMERA::Update(double time)
{
//calculate the distance to move, based on time passed
static double lastTime=time;
double timePassed=time-lastTime;
lastTime=time;
float distance=speed*(float)timePassed/1000;
//Get the mouse position
POINT mPos;
GetCursorPos(&mPos);
angleYaw+=((float)mPos.x-320.0f)*speed/20;
anglePitch+=((float)mPos.y-240.0f)*speed/20;
//make sure angleY is not too great
if(anglePitch>85.0f)
anglePitch=85.0f;
if(anglePitch<-85.0f)
anglePitch=-85.0f;
//set the mouse back to the centre of the screen
SetCursorPos(320,240);
//move forward/back or strafe
if(window.isKeyPressed(VK_UP) || window.isKeyPressed('W'))
{
position.x += (float)sin(angleYaw*M_PI/180)*distance*25;
position.z -= (float)cos(angleYaw*M_PI/180)*distance*25;
}
if(window.isKeyPressed(VK_DOWN) || window.isKeyPressed('S'))
{
position.x -= (float)sin(angleYaw*M_PI/180)*distance*25;
position.z += (float)cos(angleYaw*M_PI/180)*distance*25;
}
if(window.isKeyPressed(VK_RIGHT) || window.isKeyPressed('D'))
{
position.x += (float)cos(angleYaw*M_PI/180)*distance*25;
position.z += (float)sin(angleYaw*M_PI/180)*distance*25;
}
if(window.isKeyPressed(VK_LEFT) || window.isKeyPressed('A'))
{
position.x -= (float)cos(angleYaw*M_PI/180)*distance*25;
position.z -= (float)sin(angleYaw*M_PI/180)*distance*25;
}
}
谢谢!
太棒了。谢谢!它最终也是消极的。 – 2011-06-12 00:59:34