2015-07-20 86 views
-1

我是OpenGL的新手,我现在正在尝试示例,我已经正确地包含了所有的库,但似乎还有些东西不正确。Opengl superbible示例compliation错误源代码:绘制三角形库

两个库:freeglut_static.lib gltools.lib包含在项目中。

这是代码:

// Triangle.cpp 
// Our first OpenGL program that will just draw a triangle on the screen. 
#include <GLTools.h> // OpenGL toolkit 
#include <GLShaderManager.h> // Shader Manager Class 
#ifdef __APPLE__ 
#include <glut/glut.h> // OS X version of GLUT 
#else 
#define FREEGLUT_STATIC 
#include <GL/glut.h> // Windows FreeGlut equivalent 
#endif 
GLBatch triangleBatch; 
GLShaderManager shaderManager; 
/////////////////////////////////////////////////////////////////////////////// 
// Window has changed size, or has just been created. In either case, we need 
// to use the window dimensions to set the viewport and the projection matrix. 
void ChangeSize(int w, int h) 
{ 
    glViewport(0, 0, w, h); 
} 
/////////////////////////////////////////////////////////////////////////////// 
// This function does any needed initialization on the rendering context. 
// This is the first opportunity to do any OpenGL related tasks. 
void SetupRC() 
{ 
    // Blue background 
    glClearColor(0.0f, 0.0f, 1.0f, 1.0f); 
    shaderManager.InitializeStockShaders(); 
    // Load up a triangle 
    GLfloat vVerts[] = { -0.5f, 0.0f, 0.0f, 
     0.5f, 0.0f, 0.0f, 
     0.0f, 0.5f, 0.0f }; 
    triangleBatch.Begin(GL_TRIANGLES, 3); 
    triangleBatch.CopyVertexData3f(vVerts); 
    triangleBatch.End(); 
} 
/////////////////////////////////////////////////////////////////////////////// 
// Called to draw scene 
void RenderScene(void) 
{ 
    // Clear the window with current clearing color 
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 
    GLfloat vRed[] = { 1.0f, 0.0f, 0.0f, 1.0f }; 
    shaderManager.UseStockShader(GLT_SHADER_IDENTITY, vRed); 
    triangleBatch.Draw(); 
    // Perform the buffer swap to display the back buffer 
    glutSwapBuffers(); 
} 

/////////////////////////////////////////////////////////////////////////////// 
// Main entry point for GLUT based programs 
int main(int argc, char* argv[]) 
{ 
    gltSetWorkingDirectory(argv[0]); 
    glutInit(&argc, argv); 
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL); 
    glutInitWindowSize(800, 600); 
    glutCreateWindow(“Triangle”); 
    glutReshapeFunc(ChangeSize); 
    glutDisplayFunc(RenderScene); 
    GLenum err = glewInit(); 
    if (GLEW_OK != err) { 
     fprintf(stderr, “GLEW Error: %s\n”, glewGetErrorString(err)); 
     return 1; 
    } 
    SetupRC(); 
    glutMainLoop(); 
    return 0; 
} 

错误形式交往给出:

1>Linking... 
1>LINK : warning LNK4098: defaultlib 'LIBCMT' conflicts with use of other libs; use /NODEFAULTLIB:library 
1>LINK : warning LNK4098: defaultlib 'LIBCMTD' conflicts with use of other libs; use /NODEFAULTLIB:library 
1>Triangle.obj : error LNK2019: unresolved external symbol [email protected] referenced in function _main 
1>Triangle.obj : error LNK2019: unresolved external symbol [email protected] referenced in function _main 
1>D:\XING BIZHOU\project\openglproj\Debug\openglproj.exe : fatal error LNK1120: 2 unresolved externals 
1>Build log was saved at "file://d:\XING BIZHOU\project\openglproj\openglproj\Debug\BuildLog.htm" 
1>openglproj - 3 error(s), 2 warning(s) 
+1

'_glewGetErrorString' - 你需要[添加'glew32.lib'](http://stackoverflow.com/q/17370/1888983)。 [google]上的一些好结果(https://www.google.com.au/search?q=error+LNK2019%3A+unresolved+external+symbol+_glewGetErrorString%404+referenced+in+function&oq=error+LNK2019 %3A +悬而未决+外部+符号+ _glewGetErrorString%404 + +引用在+功能&AQS = chrome..69i57.287j0j7&的SourceID =铬&es_sm = 93&即= UTF-8)。 – jozxyqk

+0

我在项目中添加了glew32.lib,但仍然出现同样的错误? –

+0

我明白为什么,因为我没有使用图书馆推荐的图书馆,所以这是版本问题,谢谢大家 –

回答

0

你有你的输入库?在项目/属性/链接器/输入/附加依赖

+0

我这样补充:project-add-existing item,这是正确的方法吗? –

+0

不对。在项目属性的链接器里加,你再仔细找找。 – Aaron

1
unresolved external symbol _glewGetErrorString 

这意味着编译器不会在您的环境中找到glew32库。尝试安装它并确保它在LDPATH中,以便您的编译器可以看到它。

+0

我在哪里可以找到LDPATH? –

+0

它是一个_environment variable_。有几个:'LD_LIBRARY_PATH','LIBRARY_PATH'和'PATH'。无论如何,如果您从ubuntu存储库安装'libglew-dev'('sudo apt-get install libglew-dev'),它应该已经在您的库路径中。 –

+0

我使用Visual Studio 2008,并手动添加这些库 –