2016-02-05 108 views
0

在我的SurfaceView中,当我点击屏幕时,它会创建黑点,然后连接它们,并且它具有填充颜色。之后,我正在努力绘制其他位图,我希望当前状态像背景一样,当我触摸屏幕时,我想在此位置绘制位图,并且当我试图在触摸位置上绘制位图时,画布会进入回到之前的状态。在已绘制的SurfaceView背景上绘制位图

这里是我的代码:

package com.inveitix.android.clue.ui.views; 

import android.content.Context; 
import android.graphics.Bitmap; 
import android.graphics.BitmapFactory; 
import android.graphics.BitmapShader; 
import android.graphics.Canvas; 
import android.graphics.Color; 
import android.graphics.Paint; 
import android.graphics.Path; 
import android.graphics.Shader; 
import android.util.AttributeSet; 
import android.util.Log; 
import android.view.MotionEvent; 
import android.view.SurfaceHolder; 
import android.view.SurfaceView; 

import com.inveitix.android.clue.R; 
import com.inveitix.android.clue.cmn.Door; 
import com.inveitix.android.clue.cmn.MapPoint; 

import java.util.ArrayList; 
import java.util.List; 

public class DrawingView extends SurfaceView { 

    private static final String TAG = "DrawingView"; 
    private static final float DOOR_SIZE = 30; 

    private Paint paint; 
    private Canvas canvas; 
    private int maxHeight; 
    private int maxWidth; 
    private SurfaceHolder surfaceHolder; 
    private List<MapPoint> shape; 
    private List<Door> doors; 
    private float ratio; 
    private boolean isFloorFinished; 
    private boolean isDoorSelected; 
    Path path; 

    public DrawingView(Context context) { 
     super(context); 
     init(); 
    } 

    public DrawingView(Context context, AttributeSet attrs) { 
     super(context, attrs); 
     init(); 
    } 

    public DrawingView(Context context, AttributeSet attrs, int defStyleAttr) { 
     super(context, attrs, defStyleAttr); 
     init(); 
    } 

    public void setIsDoorSelected(boolean isDoorSelected) { 
     this.isDoorSelected = isDoorSelected; 
    } 

    public void setIsFloorFinished(boolean isFloorFinished) { 
     this.isFloorFinished = isFloorFinished; 
    } 

    private void init() { 
     paint = new Paint(Paint.ANTI_ALIAS_FLAG); 
     isFloorFinished = false; 
     surfaceHolder = this.getHolder(); 
     prepareCanvas(); 
     paint.setColor(Color.BLACK); 
     paint.setStyle(Paint.Style.FILL); 
     shape = new ArrayList<>(); 
     doors = new ArrayList<>(); 
    } 

    private void prepareCanvas() { 
     surfaceHolder.addCallback(new SurfaceHolder.Callback() { 
      public void surfaceDestroyed(SurfaceHolder holder) { 
      } 

      public void surfaceCreated(SurfaceHolder holder) { 
       canvas = holder.lockCanvas(); 
       canvas.drawColor(Color.WHITE); 
       holder.unlockCanvasAndPost(canvas); 
      } 

      public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { 
      } 
     }); 
    } 

    @Override 
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { 
     int minw = getPaddingLeft() + getPaddingRight() + getSuggestedMinimumWidth(); 
     int minh = getPaddingBottom() + getPaddingTop() + getSuggestedMinimumHeight(); 
     this.maxWidth = resolveSizeAndState(minw, widthMeasureSpec, 1); 
     this.maxHeight = resolveSizeAndState(minh, heightMeasureSpec, 1); 
     if (ratio != 0) { 
      maxHeight = (int) (maxWidth/ratio); 
     } 
     Log.i(TAG, "onMeasure width:" + maxWidth); 
     Log.i(TAG, "onMeasure height:" + maxHeight); 
     setMeasuredDimension(maxWidth, maxHeight); 
    } 


    @Override 
    public boolean onTouchEvent(MotionEvent event) { 
     if (event.getAction() == MotionEvent.ACTION_DOWN && !isFloorFinished) { 
      if (surfaceHolder.getSurface().isValid()) { 
       shape.add(new MapPoint(event.getX(), event.getY())); 
       canvas = surfaceHolder.lockCanvas(); 
       canvas.drawColor(Color.WHITE); 
       for (MapPoint point : shape) { 
        canvas.drawCircle(point.getX(), point.getY(), 10, paint); 
       } 
       surfaceHolder.unlockCanvasAndPost(canvas); 
      } 
     } else if (event.getAction() == MotionEvent.ACTION_DOWN && isDoorSelected) { 
      if (surfaceHolder.getSurface().isValid()) { 
       Door door = new Door(); 
       door.setConnectedTo("door1"); //this is for test 
       door.setX(event.getX()); 
       door.setY(event.getY()); 
       doors.add(door); 
       canvas = surfaceHolder.lockCanvas(); 
       drawDoors(canvas); 
       surfaceHolder.unlockCanvasAndPost(canvas); 
      } 
     } 
     return false; 
    } 

    public void drawFloor() { 
     Bitmap bmpFloorPattern = BitmapFactory.decodeResource(getResources(), R.drawable.floor_pattern6); 
     BitmapShader patternBMPshader = new BitmapShader(bmpFloorPattern, 
       Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); 
     canvas = surfaceHolder.lockCanvas(); 
     path = new Path(); 
     path.reset(); 

     if (shape != null) { 
      path.moveTo(shape.get(0).getX(), shape.get(0).getY()); 
      alignPoints(path); 
      canvas.drawColor(Color.WHITE); 
      for (int i = 0; i < shape.size(); i++) { 
       path.lineTo(shape.get(i).getX(), shape.get(i).getY()); 
      } 
     } 
     paint.setShader(patternBMPshader); 
     path.close(); 
     canvas.drawPath(path, paint); 
     paint.setShader(null); 
     surfaceHolder.unlockCanvasAndPost(canvas); 
    } 

    public void drawDoors(Canvas canvas) { 
     Bitmap bmpDoor = BitmapFactory.decodeResource(getResources(), R.drawable.door32); 
     paint.setFilterBitmap(true); 
     if (doors != null && doors.size() > 0) { 
      for (Door door : doors) { 
       canvas.drawBitmap(bmpDoor, door.getX() - DOOR_SIZE, door.getY() - DOOR_SIZE, null); 
      } 
     } 
    } 

    private void alignPoints(Path path) { 
     MapPoint previousPoint = null; 
     for (int i = 0; i < shape.size(); i++) { 
      float x = shape.get(i).getX(); 
      float y = shape.get(i).getY(); 
      if (previousPoint != null) { 
       float deltaX = Math.abs(x - previousPoint.getX()); 
       float deltaY = Math.abs(y - previousPoint.getY()); 
       if (Math.max(deltaX, deltaY) == deltaX) { 
        x = previousPoint.getX(); 
       } else { 
        y = previousPoint.getY(); 
       } 
      } 
      path.lineTo(x, y); 
      previousPoint = shape.get(i); 
     } 
    } 

    public void setWidthToHeightRatio(float ratio) { 
     this.ratio = ratio; 
     maxHeight = (int) (maxWidth/ratio); 
     invalidate(); 
     requestLayout(); 
    } 
} 

任何想法如何绘制在绘制的背景是什么?

+0

drawFloor()未在代码片段调用。你可以显示你的整个绘制序列的代码? – hg123

+0

使用完整代码更新了问题。 – Tito

+0

仍然没有看到drawFloor()被调用的地方。此外,如果我正确理解您的问题,您正在绘制背景,然后绘制触摸位置,但它们并未出现 - 是否正确? – hg123

回答

0

我发现我有画门在同一时间与地板所以我做了这个变化:

@Override 
    public boolean onTouchEvent(MotionEvent event) { 
     if (event.getAction() == MotionEvent.ACTION_DOWN && !isFloorFinished) { 
      if (surfaceHolder.getSurface().isValid()) { 
       shape.add(new MapPoint(event.getX(), event.getY())); 
       canvas = surfaceHolder.lockCanvas(); 
       canvas.drawColor(Color.WHITE); 
       for (MapPoint point : shape) { 
        canvas.drawCircle(point.getX(), point.getY(), 10, paint); 
       } 
       surfaceHolder.unlockCanvasAndPost(canvas); 
      } 
     } else if (event.getAction() == MotionEvent.ACTION_DOWN && isDoorSelected) { 
      if (surfaceHolder.getSurface().isValid()) { 
       Door door = new Door(); 
       door.setConnectedTo("door1"); //this is for test 
       door.setX(event.getX()); 
       door.setY(event.getY()); 
       doors.add(door); 
       drawFloor(); 
      } 
     } 
     return false; 
    } 

    public void drawFloor() { 
     Bitmap bmpFloorPattern = BitmapFactory.decodeResource(getResources(), R.drawable.floor_pattern6); 
     BitmapShader patternBMPshader = new BitmapShader(bmpFloorPattern, 
       Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); 
     canvas = surfaceHolder.lockCanvas(); 
     path = new Path(); 
     path.reset(); 

     if (shape != null) { 
      path.moveTo(shape.get(0).getX(), shape.get(0).getY()); 
      alignPoints(path); 
      canvas.drawColor(Color.WHITE); 
      for (int i = 0; i < shape.size(); i++) { 
       path.lineTo(shape.get(i).getX(), shape.get(i).getY()); 
      } 
     } 
     paint.setShader(patternBMPshader); 
     path.close(); 
     canvas.drawPath(path, paint); 
     paint.setShader(null); 
     if(doors.size() > 0) { 
      drawDoors(); 
     } 
     surfaceHolder.unlockCanvasAndPost(canvas); 
     }