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我试图运行在C++中,打开一个窗口,我的第一个OpenGL图像,设置背景颜色,并给出了一个标题,从终端在Mac OS XOpenGL的glClearColor总是黑屏
的代码编译和链接很好。当我运行该程序时,窗口和标题可以正常打开,但背景颜色始终为黑色。
据我了解,功能glClearColor
设置背景颜色。但是,无论我传递给函数的参数是什么,窗口的背景颜色都是黑色的。
如果有人能向我解释我所犯的错误,我将非常感激。感谢和下面是代码:
#include <iostream>
#define GLEW_STATIC
#include <GL/glew.h>
#include <GLFW/glfw3.h>
const GLint WIDTH = 800, HEIGHT = 600;
int main()
{
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
GLFWwindow* window = glfwCreateWindow(WIDTH, HEIGHT, "Learn OpenGL", nullptr, nullptr);
int screenWidth, screenHeight;
glfwGetFramebufferSize(window, &screenWidth, &screenHeight);
if(nullptr == window)
{
std::cout << "Failed to create GLFW window" << '\n';
glfwTerminate();
return -1;
}
glewExperimental = GL_TRUE;
GLenum err=glewInit();
if(err != glewInit())
{
std::cout << "Failed to initialize GLEW" << '\n';
return -1;
}
glViewport(0, 0, screenWidth, screenHeight);
while(!glfwWindowShouldClose(window))
{
glfwPollEvents();
glClearColor(0.2f, 0.2f, 0.9f, 0.5f);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
}
glfwTerminate();
return 0;
}