在xcode中弄乱了我,并且在我的游戏体系中有瓷砖,看起来像是小块。我让所有的块移动到游戏项目文件附带的更新函数的左边。但是一旦有一块瓷砖离开屏幕,我将它重新放置到另一侧,试图让它继续前进,但它变成静态,不会移动到这里是我的代码。Sprite-Kit精灵在我的if语句中没有移动到右边
override func update(currentTime: CFTimeInterval) {
tileStone1.position = CGPoint(x: tileStone1.position.x - 4, y: tileStone1.position.y)
tileStone2.position = CGPoint(x: tileStone2.position.x - 4, y: tileStone2.position.y)
tileStone3.position = CGPoint(x: tileStone3.position.x - 4, y: tileStone3.position.y)
tileStone4.position = CGPoint(x: tileStone4.position.x - 4, y: tileStone4.position.y)
tileStone5.position = CGPoint(x: tileStone5.position.x - 4, y: tileStone5.position.y)
tileStone6.position = CGPoint(x: tileStone6.position.x - 4, y: tileStone6.position.y)
tileStone7.position = CGPoint(x: tileStone7.position.x - 4, y: tileStone7.position.y)
tileStone8.position = CGPoint(x: tileStone8.position.x - 4, y: tileStone8.position.y)
tileStone9.position = CGPoint(x: tileStone9.position.x - 4, y: tileStone9.position.y)
tileStone10.position = CGPoint(x: tileStone10.position.x - 4, y: tileStone10.position.y)
tileStone11.position = CGPoint(x: tileStone11.position.x - 4, y: tileStone11.position.y)
tileStone12.position = CGPoint(x: tileStone12.position.x - 4, y: tileStone12.position.y)
if (tileStone1.position.x < self.frame.size.width){
tileStone1.anchorPoint = CGPointZero
tileStone1.position = CGPoint(x: 930 - 4, y: tileStone1.position.y)
}
该代码告诉我,有一次tile1在屏幕上,移动它到'930-4'。假设这是在屏幕上,那么下一帧将移动到'930-4' ......你应该把所有这些块放在一个数组中并循环使用它们,而不是有12个类变量...... – Putz1103
(tileStone1.position。 x
Shuri2060
另外,这一行有什么意义:'tileStone1.anchorPoint = CGPointZero'? – Shuri2060