2016-05-23 108 views
1

我想为基本的绘图程序创建一个撤消方法。目前,您可以更改笔刷的大小和颜色,然后抹掉。我试图通过将前一个屏幕保存为图像(最后一个)来撤消,并在调用撤消时绘制该图像。我尝试了一些东西,但没有任何工作。简单地将图像绘制为“最后”会对清晰方法产生相同的效果。是否有任何想法?:撤消绘图程序的方法(Java)

import java.applet.*; 
import java.util.*; 
import java.awt.*; 
import java.lang.Object.*; 

public class Paint extends Applet 
{ 
private int x; 
private int y; 
private int size = 10; 
private int sides = 200; 
private int color = 0; 
private Rectangle red, orange, yellow, green, blue, purple, pink, black; 
private Rectangle triangle, square, pentagon, hexagon, octagon, circle; 
private Rectangle small, medium, large; 
private Rectangle eraser, clear, undo; 
private Rectangle menuBar; 
private Image last; 
private Graphics g2; 

//defines rectangles 
public void init() 
{ 
    setSize(400,600); 

    red = new Rectangle(0,0,25,25); 
    orange = new Rectangle(0,25,25,25); 
    yellow = new Rectangle(0,50,25,25); 
    green = new Rectangle(0,75,25,25); 
    blue = new Rectangle(0,100,25,25); 
    purple = new Rectangle(0,125,25,25); 
    pink = new Rectangle(0,150,25,25); 
    black = new Rectangle(0,175,25,25); 

    triangle = new Rectangle(0,200,25,25); 
    square = new Rectangle(0,225,25,25); 
    pentagon = new Rectangle(0,250,25,25); 
    hexagon = new Rectangle(0,275,25,25); 
    octagon = new Rectangle(0,300,25,25); 
    circle = new Rectangle(0,325,25,25); 

    small = new Rectangle(0,355,25,25); 
    medium = new Rectangle(0,370,50,50); 
    large = new Rectangle(0,420,100,100); 

    eraser = new Rectangle(0,520,50,25); 
    clear = new Rectangle(0,545,60,30); 
    undo = new Rectangle(0,575,60,30); 

    menuBar = new Rectangle(0,0,70,650); 
} 

//paints the blocks of color in the menu bar 
public void paintColors(Graphics g) 
{ 
    g.setColor(Color.red); 
    g.fillRect(0,0,25,25); 
    g.setColor(Color.orange); 
    g.fillRect(0,25,25,25); 
    g.setColor(Color.yellow); 
    g.fillRect(0,50,25,25); 
    g.setColor(Color.green); 
    g.fillRect(0,75,25,25); 
    g.setColor(Color.blue); 
    g.fillRect(0,100,25,25); 
    g.setColor(new Color(160,32,240)); 
    g.fillRect(0,125,25,25); 
    g.setColor(Color.pink); 
    g.fillRect(0,150,25,25); 
    g.setColor(Color.black); 
    g.fillRect(0,175,25,25); 
} 

//paints the shapes, eraser, clear, and undo in the menu bar 
public void paintShapes(Graphics g) 
{ 
    g.setColor(Color.black); 
    Utility.fillTri(g,12,212,25); 
    g.fillRect(2,227,20,20); 
    Utility.fillPent(g,12,262,25); 
    Utility.fillHex(g,12,287,25); 
    Utility.fillOct(g,12,312,25); 
    Utility.fillPoly(g,12,337,25,300); 

    g.fillOval(2,355,10,10); 
    g.fillOval(2,370,50,50); 
    g.fillOval(2,420,100,100); 

    g.setColor(Color.black); 
    g.drawRect(1,521,52,26); 
    g.setColor(Color.pink); 
    g.fillRect(2,522,40,25); 

    g.setColor(Color.black); 
    g.setFont(new Font("Arial",Font.PLAIN,20)); 
    g.drawString("CLEAR",2,580); 
    g.drawString("UNDO",2,610); 
} 

public void paint(Graphics g) 
{ 
    g2 = getGraphics(); 

    g2.setColor(Color.white); 
    g2.fillRect(0,0,60,getHeight()); 
    paintColors(g2); 
    paintShapes(g2); 

    draw(g2); 
} 

public void draw(Graphics g) 
{ 
    getColor(g); 

    Utility.fillPoly(g,x,y,size,sides); //fills a regular polygon with specified center, size, and number of sides 
} 

public boolean mouseDown(Event e, int xx, int yy) 
{ 
    x = xx; 
    y = yy; 

    if(red.inside(xx,yy)) 
    color = 0; 
    else if(orange.inside(xx,yy)) 
    color = 1; 
    else if(yellow.inside(xx,yy)) 
    color = 2; 
    else if(green.inside(xx,yy)) 
    color = 3; 
    else if(blue.inside(xx,yy)) 
    color = 4; 
    else if(purple.inside(xx,yy)) 
    color = 5; 
    else if(pink.inside(xx,yy)) 
    color = 6; 
    else if(black.inside(xx,yy)) 
    color = 7; 

    if(triangle.inside(xx,yy)) 
    sides = 3; 
    else if(square.inside(xx,yy)) 
    sides = 4; 
    else if(pentagon.inside(xx,yy)) 
    sides = 5; 
    else if(hexagon.inside(xx,yy)) 
    sides = 6; 
    else if(octagon.inside(xx,yy)) 
    sides = 7; 
    else if(circle.inside(xx,yy)) 
    sides = 200; 

    if(small.inside(xx,yy)) 
    size = 10; 
    else if(medium.inside(xx,yy)) 
    size = 50; 
    else if(large.inside(xx,yy)) 
    size = 100; 

    if(eraser.inside(xx,yy)) 
    color = 8; 

    if(clear.inside(xx,yy)) 
    clear(g2); 
    else if(undo.inside(xx,yy)) 
    undo(g2); 

    if(!menuBar.inside(xx,yy)) 
    last = createImage(getWidth(),getHeight()); 

    return true; 
} 

public boolean mouseDrag(Event e, int xx, int yy) 
{ 
    x = xx; 
    y = yy; 
    if(!menuBar.inside(xx,yy)) 
    repaint(); 

    return true; 
} 

public void update(Graphics g) 
{ 
    paint(g); 
} 

public void clear(Graphics g) 
{ 
    color = 8; 
    getColor(g); 
    g.fillRect(0,0,getWidth(),getHeight()); 
    color = 0; 
    repaint(); 
} 

public void undo(Graphics g) 
{ 

{ 

public int getColor(Graphics g) 
{ 
    switch(color){ 
    case 0: g.setColor(Color.red); 
    break; 
    case 1: g.setColor(Color.orange); 
    break; 
    case 2: g.setColor(Color.yellow); 
    break; 
    case 3: g.setColor(Color.green); 
    break; 
    case 4: g.setColor(Color.blue); 
    break; 
    case 5: g.setColor(new Color(160,32,240)); 
    break; 
    case 6: g.setColor(Color.pink); 
    break; 
    case 7: g.setColor(Color.black); 
    break; 
    case 8: g.setColor(new Color(238,238,238)); 
    break; 
    } 

    return color; 
} 
} 
+1

关于代码质量的备注:您的long long if/else状态...只是可怕的代码。摆脱它,否则维修将很快变成你的噩梦。对于实际问题:你可能想研究* Command *模式。而不是保存整个图像(听起来像是一个非常耗费资源的想法),你可能想要确保每个“改变”到一幅绘画......实际上是某种命令对象;记得:你画了一个圆,x,y,半径,颜色。您将所有“应用”命令保留在队列中;和“撤消”意味着放弃最后一个条目。 – GhostCat

+0

不,它可以工作,你必须包括所有的东西 – gpasch

+0

gpasch,它确实有效。我现在在我的电脑上运行它。它编译并运行,但撤消方法有逻辑错误。 – MJ31

回答

0

即使mousedown未更改图像,您也会添加到每个mousedown的撤消列表中。

因此,当您单击撤消选项时,首先保存图像,然后恢复同一图像。

您应该只在图像实际上被用户修改之前保存到撤消列表。

+0

好的,谢谢。这确实有帮助。但是,撤消方法目前只是完全清除屏幕。 – MJ31

1

我强烈建议使用Command模式的某些变体来处理历史记录。

Swing有一个简单的历史管理器,名为UndoManager。通常它与文本编辑器一起使用,但它也适用于自定义命令。

如果您不想使用Swing或UndoManager不符合您的要求,请尝试使用其他独立解决方案或实施您自己的解决方案。 I also implemented my own适用于大型跨平台应用程序。因此,您应该将所有编辑方法包装到实现通用接口(例如CommandUndoableEdit)的命令类中,并且具有“执行”和“撤消”的方法。

对于需要存储关于编辑的最少信息的文本文档,很难实现图形命令。将更改区域的矩形从原始图像存储在“do”上并在“撤消”上恢复。