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我有一个我的碰撞代码的错误,我似乎无法找到问题。当我的角色与顶部块面碰撞时,算法检测到我也与左侧碰撞。Pygame矩形碰撞
所以实际上,由于错误的碰撞检测,我不能右移,有时会离开。
def BlockCollision(self, vector):
pos = self.GetPos()
predicted_pos = Vector.Add(pos, self.GetVelocity())
top = predicted_pos[1] - (self.Entity.h/2)
bottom = predicted_pos[1] + (self.Entity.h/2)
left = predicted_pos[0] - (self.Entity.w/2)
right = predicted_pos[0] + (self.Entity.w/2)
collision_direction = "NaN"
for k, v in enumerate(ents.FindByClass("block")):
ent = ents.FindByClass("block")[k]
ent_pos = ent.GetPos()
block_top, block_bottom = ent_pos[1] - (1/2 * ent.Entity.h), ent_pos[1] + (1/2 * ent.Entity.h)
block_left, block_right = ent_pos[0] - (1/2 * ent.Entity.w), ent_pos[0] + (1/2 * ent.Entity.w)
colliding_left_noz, colliding_right_noz = (predicted_pos[0] < ent_pos[0] and (right > block_left and right < block_right)), (not(predicted_pos[0] < ent_pos[0]) and (left > block_left and left < block_right))
colliding_left, colliding_right = colliding_left_noz and (bottom > block_top and bottom < block_bottom) or (top > block_top and top < block_bottom), colliding_right_noz and (bottom > block_top and bottom < block_bottom) or (top > block_top and top < block_bottom)
colliding_top_nox, colliding_bottom_nox = (predicted_pos[1] < ent_pos[1]) and (bottom > block_top and bottom < block_bottom), not(predicted_pos[1] < ent_pos[1]) and (top > block_top and top < block_bottom)
colliding_top, colliding_bottom = colliding_top_nox and ((right > block_left and right < block_right) or (left > block_left and left < block_right)), colliding_bottom_nox and ((right > block_left and right < block_right) or (left > block_left and left < block_right))
if colliding_left:
if self.Velocity[0] > 0:
self.Velocity = [0, self.Velocity[1]]
else:
pass
elif colliding_right:
if self.Velocity[0] < 0:
self.Velocity = [0, self.Velocity[1]]
else:
pass
if colliding_top:
if self.Velocity[1] > 0:
self.Velocity = [self.Velocity[0], 0]
else:
pass
elif colliding_bottom:
if self.Velocity[1] < 0:
self.Velocity =[self.Velocity[0], 0]
else:
pass
因此,没有人知道什么是错呢?