如果我修改赋值处理器,使其返回对象A而不是对象A的引用,那么会发生一些有趣的事情。为什么在赋值运算符之后在此代码中调用了复制构造函数?
无论何时调用赋值运算符,复制构造函数都会在之后调用。为什么是这样?
#include <iostream>
using namespace std;
class A {
private:
static int id;
int token;
public:
A() { token = id++; cout << token << " ctor called\n";}
A(const A& a) {token = id++; cout << token << " copy ctor called\n"; }
A /*&*/operator=(const A &rhs) { cout << token << " assignment operator called\n"; return *this; }
};
int A::id = 0;
A test() {
return A();
}
int main() {
A a;
cout << "STARTING\n";
A b = a;
cout << "TEST\n";
b = a;
cout << "START c";
A *c = new A(a);
cout << "END\n";
b = a;
cout << "ALMOST ENDING\n";
A d(a);
cout << "FINAL\n";
A e = A();
cout << "test()";
test();
delete c;
return 0;
}
输出如下:
0 ctor called
STARTING
1 copy ctor called
TEST
1 assignment operator called
2 copy ctor called
START c3 copy ctor called
END
1 assignment operator called
4 copy ctor called
ALMOST ENDING
5 copy ctor called
FINAL
6 ctor called
test()7 ctor called
更改'/ *&* /'到'&',此副本将奇迹般地消失... –