我正尝试创建一个音乐游戏,我必须从基本2D阵列生成3D阵列。该计划是复制和4次进入3D阵列粘贴2D阵列修改它之前,如图所示:从2D阵列生成3D阵列
var note3base = [
["C", "E", "G"],
["C#", "E#", "G#"],
["Db", "F", "Ab"],
["D", "F#", "A"],
["Eb", "G", "Bb"],
["E", "G#", "B"],
["F", "A", "C"],
["F#", "A#", "C#"],
["Gb", "Bb", "Db"],
["G", "B", "D"],
["Ab", "C", "Eb"],
["A", "C#", "E"],
["Bb", "D", "F"],
["B", "D#", "F#"],
["Cb", "Eb", "Gb"]
];
var note3 = new Array(4);
for (h=0;h<note3.length;h++){
note3[h] = note3base;
} //creates 4 copies of note3base in a 3d-array to be modified
for (i=0;i<note3[0].length;i++){
note3[1][i][1] = flat(note3[1][i][1]); //minor
note3[2][i][1] = flat(note3[2][i][1]);
note3[2][i][2] = flat(note3[2][i][2]); //dim
note3[3][i][2] = sharp(note3[3][i][2]); //aug
} //how did everything become the same?
现在这个问题似乎是该for
循环似乎将该方法应用到每个单独阵列( 0至3)。 Note3 [0] [1]的期望输出为CEG,note3 [1] [1]为C Eb G,note [2] [1]为C Eb Gb,note [3] [ 1]将是CEG#。
任何帮助,非常感谢!
我已经包括下面的(工作)锋利,方法以供参考:
function sharp(note){
var newnote;
if (note.charAt(1) == "#"){
newnote = note.replace("#", "x");
} else if (note.charAt(1) == "b"){
newnote = note.replace("b", "");
} else {
newnote = note + "#";
}
return newnote;
}
function flat(note){
var newnote;
if (note.charAt(1) == "#"){
newnote = note.replace("#", "");
} else {
newnote = note + "b";
}
return newnote;
}
请注意,你的'平()'函数需要一个'其他if'情况下喜欢你'锐()'函数,覆盖双层公寓。 – nnnnnn