我在下面的测试代码中试图获得一个基本的opengl Gtk3 GLArea示例。为什么在使用GTKGLArea时,PyGenVertexArrays在PyOpenGL中未定义
下面的错误是我目前的难点,从我已阅读这可能意味着功能是不可用的上下文,但阅读GLArea它似乎并没有让你选择上下文,听起来像它应该默认正确的。
这个问题可能与GLArea或PyOpenGL不幸的是,我可以罚款的所有示例目前在C是伟大的获得一个基本的例子工作在Python中。
反正花了很多时间试图解决这个问题,所以如果任何人都可以帮助我们克服至少这个错误,那么这个问题就会很好。
Traceback (most recent call last):
File "gtkglarea.py", line 91, in on_configure_event
self.vertex_array_object = glGenVertexArrays(1)
File "/usr/lib/python3/dist-packages/OpenGL/platform/baseplatform.py", line 407, in call
self.name, self.name,
OpenGL.error.NullFunctionError: Attempt to call an undefined function glGenVertexArrays, check for bool(glGenVertexArrays) before calling
为例,其还对要点https://gist.github.com/olymk2/5b3e49ac83130e580bd9983f2e5d49c3
#!/usr/bin/python
import os
import sys
from OpenGL.GLU import *
from OpenGL import GLX
from OpenGL import GL as GL
from ctypes import *
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk, Gdk
from OpenGL.arrays import vbo
from OpenGL.GL import shaders
from OpenGL.raw.GL.ARB.vertex_array_object import glGenVertexArrays, \
glBindVertexArray
from numpy import array
import numpy as np
VERTEX_SHADER = """
#version 330
in vec4 position;
void main()
{
gl_Position = position;
}"""
FRAGMENT_SHADER = """
#version 330
out vec4 fragColor;
void main()
{
fragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
"""
class application_gui:
"""Tutorial 01 Create and destroy a window"""
# glwrap = gtkglarea()
def __init__(self):
self.window = Gtk.Window()
self.canvas = Gtk.GLArea()
self.canvas.set_required_version(3, 3)
self.test_features()
self.vertices = [
0.6, 0.6, 0.0, 1.0,
-0.6, 0.6, 0.0, 1.0,
0.0, -0.6, 0.0, 1.0]
self.vertices = np.array(self.vertices, dtype=np.float32)
self.canvas.connect('realize', self.on_configure_event)
self.canvas.connect('render', self.on_draw)
self.canvas.set_double_buffered(False)
self.window.connect('delete_event', Gtk.main_quit)
self.window.connect('destroy', lambda quit: Gtk.main_quit())
self.window.add(self.canvas)
self.window.show_all()
self.on_configure_event(self.canvas)
def test_features(self):
print('Testing features')
print('glGenVertexArrays Available %s' % bool(glGenVertexArrays))
print('Alpha Available %s' % bool(self.canvas.get_has_alpha()))
print('Depth buffer Available %s' % bool(self.canvas.get_has_depth_buffer()))
def on_configure_event(self, widget):
print('realize event')
widget.make_current()
# widget.attach_buffers()
context = widget.get_context()
print('is legacy context %s' % Gdk.GLContext.is_legacy(context))
print('configure errors')
print(widget.get_error())
vs = shaders.compileShader(VERTEX_SHADER, GL.GL_VERTEX_SHADER)
fs = shaders.compileShader(FRAGMENT_SHADER, GL.GL_FRAGMENT_SHADER)
self.shader = shaders.compileProgram(vs, fs)
self.vertex_array_object = glGenVertexArrays(1)
GL.glBindVertexArray(self.vertex_array_object)
# Generate buffers to hold our vertices
self.vertex_buffer = GL.glGenBuffers(1)
GL.glBindBuffer(GL.GL_ARRAY_BUFFER, self.vertex_buffer)
# Get the position of the 'position' in parameter of our shader and bind it.
self.position = GL.glGetAttribLocation(self.shader, 'position')
GL.glEnableVertexAttribArray(self.position)
# Describe the position data layout in the buffer
GL.glVertexAttribPointer(self.position, 4, GL.GL_FLOAT, False, 0, ctypes.c_void_p(0))
# Send the data over to the buffer
GL.glBufferData(GL.GL_ARRAY_BUFFER, 48, self.vertices, GL.GL_STATIC_DRAW)
# Unbind the VAO first (Important)
GL.glBindVertexArray(0)
# Unbind other stuff
GL.glDisableVertexAttribArray(self.position)
GL.glBindBuffer(GL.GL_ARRAY_BUFFER, 0)
print('errors')
print(widget.get_error())
return True
def on_draw(self, widget, *args):
print('render event')
print(widget.get_error())
#Create the VBO
widget.attach_buffers()
GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
GL.glUseProgram(self.shader)
GL.glBindVertexArray(self.vertex_array_object)
GL.glDrawArrays(GL.GL_TRIANGLES, 0, 3)
GL.glBindVertexArray(0)
GL.glUseProgram(0)
glFlush()
return True
application = application_gui()
Gtk.main()
你确定你的GL实现_and_实际要求的情况下支持这些功能? – derhass
很可能不是,那是我以前选择上下文的困惑的一部分,但现在有GLArea正在进行的魔术,我没有看到为小部件选择上下文的方式,以前我使用xsome xlib代码来帮助选择上下文。 https://developer.gnome.org/gtk3/unstable/GtkGLArea。html – Oly
就像我在Python路径中使用这个PYOPENGL_PLATFORM =“EGL”前缀在路上打了一个注解,解决了这个问题,如果它使用osmesa作为平台,我会遇到上述错误。 – Oly