1
我有一个精灵,我想通过使用我的手指移动屏幕〜拖动来移动它。 我希望我的精灵能够随着速度移动,这意味着不会像我的手指移动那么快。如何使用CCTouchMoved在Cocos2d中以速度/速度拖动CCSprite?
它看起来像这个视频:http://www.youtube.com/watch?v=Vair3CIxZEw(从0:12到0:53)
这是我ccTouch代码。我怎样才能修复,让它移动看起来更顺畅?
谢谢!!! :)
简单地返回TRUE
-(BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
return TRUE;
}
和
-(void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event {
CGPoint touchLocation = [self convertTouchToNodeSpace:touch];
CGPoint oldTouchLocation = [touch previousLocationInView:touch.view];
oldTouchLocation = [[CCDirector sharedDirector] convertToGL:oldTouchLocation];
oldTouchLocation = [self convertToNodeSpace:oldTouchLocation];
CGPoint translation = ccpSub(touchLocation, oldTouchLocation);
if (CGRectContainsPoint(_car.boundingBox, touchLocation)) {
CGPoint newPos = ccpAdd(_car.position, translation);
_car.position = newPos;
}
}