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我正在创建一个应用程序,我希望能够存储屏幕截图,然后再显示它。我的代码运行良好,屏幕截图存储并看似也没有问题的程序收到。但是,它没有显示屏幕截图,这非常令人沮丧。这是我的代码:截图截图和显示
void OnGUI(){
if (GUI.Button (new Rect(940,y+25, Screen.width/30, Screen.height/14), Tex7)){
Debug.Log ("Selfie-maker");
folderPath = Application.persistentDataPath + "/screenshot.png";
Application.CaptureScreenshot(folderPath);
Debug.Log ("Screenshot number " + screenshotCount +" taken!");
screenshotCount ++;
}
if(GUI.Button (new Rect(940,y+65, Screen.width/30, Screen.height/14), Tex)){
Debug.Log ("Anders");
fileName = Path.Combine(Application.persistentDataPath, "screenshot.png");
bytes = File.ReadAllBytes(fileName);
screenshot = new Texture2D(0,0,TextureFormat.ATF_RGB_DXT1, false);
screenshot.LoadImage(bytes);
}
}
我希望我提供的信息就足够了。如果不是,请不要犹豫,问。
这可能是一个好主意,还张贴此对http://answers.unity3d.com/ – sydan 2014-10-30 15:18:23
哪里你'screenshot'对象从何而来?它是一个Unity GameObject吗? – 2014-10-31 13:24:00