我试图让AI代理站在实际目标的固定位置上。当AI达到目标时转换为固定位置
我被要求分享代码。这是最终状态机的一个脚本,我在网上找到。
这里是C#中的整个状态代码:
public class GoToSpecificPoint : IShopperState
{
private readonly StatePatternShopper shopper;
private readonly float distanceFromShelfModifier = 1.5f;
private int nextWayPoint;
private bool enRoute = false;
private bool waitingForPlayer = false;
private float initialPlayerDistanceFromShelf = 1f;
private Transform playerTransform;
private Vector3 targetLocation;
private bool inPlayerSpace = false;
private bool alreadyPicked = false;
public GoToSpecificPoint(StatePatternShopper statePatternShopper)
{
shopper = statePatternShopper;
}
public void UpdateState()
{
if (PlayerStillAtShelf())
{
enRoute = false;
waitingForPlayer = true;
}
else if (waitingForPlayer && !PlayerStillAtShelf())
{
waitingForPlayer = false;
ToReachPointState();
}
}
private bool PlayerStillAtShelf()
{
float dist;
if ((dist = Vector3.Distance(targetLocation, playerTransform.position)) > (initialPlayerDistanceFromShelf * distanceFromShelfModifier))
{
return false;
}
return true;
}
public void SpecificPoint(Vector3 target, Transform player)
{
alreadyPicked = false;
enRoute = true;
playerTransform = player;
target = new Vector3(player.position.x, 0, player.position.z - 1);
targetLocation = target;
initialPlayerDistanceFromShelf = Vector3.Distance(targetLocation, playerTransform.position);
shopper.meshRendererFlag.material.color = Color.red;
shopper.navMeshAgent.destination = targetLocation;
shopper.navMeshAgent.Resume();
shopper.animator.SetBool("Walk", true);
}
}
我想要的“目标”,真正做到贴近玩家,让AI站在一个固定的玩家变换。
编辑:场景是超市,目标是用户。用户正在接近货架,AI正在接近用户。所以我需要他们站在一条线上。
我不确定我是否正确理解你 - 当你真的接近它时,你想要将AI修理到某个位置? – Fiffe
您目前的代码以何种方式失败?它是否接近目标,但停下来?它根本不动吗?目标是否位于导航网址上? – Serlite
@Fiffe我想你可以这么说。我想把我的AI修正到相对于目标的位置。今天,大多数脚本都有AI去达到目标,我希望它能够站在目标附近。 –