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我将Leap Motion传感器附加到Oculus Rift SDK2设备上,以便从“head在Three.js场景中“挂载”模式。LEAP MOTION + OCULUS + THREE.JS:无法获得“optimizeHMD = true”工作(头戴式)
controller.use('handHold').use('transform', {
optimizeHMD: true
}).use('handEntry').use('screenPosition').use('riggedHand', {
parent: scene,
renderer: renderer,
scale: getParam('scale'),
positionScale: getParam('positionScale'),
helper: false,
offset: new THREE.Vector3(0, 0, 0),
renderFn: function() {
renderer.render(scene, camera);
return controls.update();
},
materialOptions: {
wireframe: true
},
dotsMode: getParam('dots'),
stats: stats,
camera: camera,
boneLabels: function(boneMesh, leapHand) {
if (boneMesh.name.indexOf('Finger_03') === 0) {
return leapHand.pinchStrength;
}
},
boneColors: function(boneMesh, leapHand) {
if ((boneMesh.name.indexOf('Finger_0') === 0) || (boneMesh.name.indexOf('Finger_1') === 0)) {
return {
hue: 0.6,
saturation: leapHand.pinchStrength
};
}
},
checkWebGL: true
}).connect();
但我认为'optimizeHMD = true'这一行被忽略,跳跃传感器仍然能够识别我的双手,就像在桌面模式下一样。
我会感谢一些帮助!
你是对的,thanx很多.... 现在我有这个工作! – fanguitocoder