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我想显示一些进展,创建自定义栏,那一定是这个样子:创建基于梯度UICollectionViewCell背景颜色
所以,你可以看到每个酒吧都有自己的渐变背景。我想为此使用UICollectionView
。但问题是为每个单独的单元格创建渐变背景。那么是否有可能以某种方式为整个UICollectionView
创建一个基本渐变,然后将其遮罩,在UICollectionViewCell
内部可见?
我想显示一些进展,创建自定义栏,那一定是这个样子:创建基于梯度UICollectionViewCell背景颜色
所以,你可以看到每个酒吧都有自己的渐变背景。我想为此使用UICollectionView
。但问题是为每个单独的单元格创建渐变背景。那么是否有可能以某种方式为整个UICollectionView
创建一个基本渐变,然后将其遮罩,在UICollectionViewCell
内部可见?
好的,这里是例子,背景是带有不同颜色的渐变层被铺开,并且上方可以创建一个只在矩形形状上出现的遮罩层,这给出了具有不同渐变的不同矩形图层的错觉,你可以用梯度来获得你想要的效果发挥,
首先,你继承了UIView
或者你可以直接创建,你可以更好的创建一个子类,因为我在这个例子中我做
OBJ-C
- (instancetype)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if(self)
{
[self createGreadient];
}
return self;
}
//this create a grenadine with the rectangular mask layer
- (void)createGreadient
{
UIColor *theColor = [UIColor redColor];//[[UIColor alloc] initWithRed:146.0/255.0 green:146.0/255.0 blue:146.0/255.0 alpha:1];
CAGradientLayer *gradientLayer = [[CAGradientLayer alloc] init];
gradientLayer.frame = self.bounds;
//u can add your own colours to get your requirement
gradientLayer.colors = [NSArray arrayWithObjects:
(id)[theColor CGColor],
(id)[[theColor colorWithAlphaComponent:0.7f] CGColor],
(id)[[theColor colorWithAlphaComponent:0.4f] CGColor],
(id)[[theColor colorWithAlphaComponent:0.3f] CGColor],
(id)[[theColor colorWithAlphaComponent:0.2f] CGColor],
(id)[[theColor colorWithAlphaComponent:0.1f] CGColor],
(id)[[UIColor clearColor] CGColor],nil];
[self.layer addSublayer:gradientLayer];
CAShapeLayer *layerMask = [[CAShapeLayer alloc] init];
layerMask.frame = self.bounds;
UIBezierPath *rectangularMaskPath = [self getRectangularMaskPathForCount:5];
layerMask.path = rectangularMaskPath.CGPath;
gradientLayer.mask = layerMask;
}
//this creates rectangular path, u can adjust the rectangular and u can
//pass different number of count as the progress proceeds
- (UIBezierPath *)getRectangularMaskPathForCount:(NSInteger)rectCount
{
UIBezierPath *path = [[UIBezierPath alloc] init];
int i = 0;
for(;i <= rectCount; i++)
{
UIBezierPath *aPath;
CGRect aRect = CGRectMake(20+ (i * 20), 20, 10, 100); //set the rectangular position to your requirement
aPath = [UIBezierPath bezierPathWithRect:aRect];
[path appendPath:aPath];
}
return path;
}
迅速版 子类的UIView和过去下面的代码,
override init (frame : CGRect) {
super.init(frame : frame)
createGreadient()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func createGreadient()
{
let color:UIColor = UIColor.red
let greadetLayer = CAGradientLayer.init()
greadetLayer.frame = self.bounds
greadetLayer.colors = [color.withAlphaComponent(0.8).cgColor,color.withAlphaComponent(0.7),color.withAlphaComponent(0.4).cgColor,color.withAlphaComponent(0.3).cgColor,color.withAlphaComponent(0.2),color.withAlphaComponent(0.1).cgColor]
self.layer .addSublayer(greadetLayer)
let rectangularMaskPath = self.creatrRectangularPathWithCount(countRect: 5)
let maskLayer:CAShapeLayer = CAShapeLayer()
maskLayer.frame = self.bounds
maskLayer.path = rectangularMaskPath.cgPath
greadetLayer.mask = maskLayer
}
func creatrRectangularPathWithCount(countRect:NSInteger) -> UIBezierPath {
let path : UIBezierPath = UIBezierPath()
for i in 0..<countRect {
let aPath = UIBezierPath.init(rect: CGRect(x: 20 + (i * 20), y:20, width: 10, height: 100))
path.append(aPath)
}
return path
}
您可以使用如下的上述观点, 在ViewController
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
let customView:CustomView = CustomView(frame: CGRect(x: 20, y: 20, width: 300, height: 300))
self.view.addSubview(customView)
}
这是太沉重使用UICollectionView只是为了创建一个简单的组件。我建议你将UIView子类化,然后用CoreGraphics进行绘制。 – GeneCode
但我需要以某种方式更新这个等待进度的酒吧。所以最后一个显示了当前的进展(例如电池容量)。最重要的 - 我不能完全理解从CoreGraphics开始的位置) –
你可以使用梯度图层作为背景,并将其掩盖为矩形框,如上图所示。 –