0
private static var tileDir:String;
public static var tileImage:BitmapData;
private static var loader:Loader;
public static var tileReady:EventDispatcher = new EventDispatcher();
public static var tileNum_perRow:Number = 3;
public static var select:selector;
public var tileNum:Number = 0;
public var setBack:Number = 0;
public var tileState:String;
public var tCol:Number;
public var tRow:Number;
private var tWidth:int = 30;
private var tHeight:int = 30;
private var tImage:BitmapData;
private var canvas:Bitmap;
private var p:Point;
private var r:Rectangle;
public function Tile():void
{
var tempImage:BitmapData = tileImage;
r = new Rectangle(0,0,30,30);
p = new Point(0,0);
tImage = new BitmapData(30,30);
tImage.copyPixels(tempImage,r,p);
}
而且我得到以下错误:无效的BitmapData错误#2015
ArgumentError: Error #2015: Invalid BitmapData.
它往往当我复制像素的发生。我不知道为什么。
tileImage;
tileImage是有效的,我在下面的代码中使用了变量,它的工作原理。但上面没有。不知道为什么。任何人有任何线索?
this.graphics.beginBitmapFill(tileImage);
this.graphics.drawRect(60, 0,tWidth ,tHeight);