我已经开始使用Maven在Codenvy IDE中使用OpenGL开发3D Java游戏引擎。我配置了运行Java 8,并且我已经设置了所需的pom.xml
的依赖关系。但是,当我运行测试窗口时,我得到一个NoClassDefFoundError
。我不确定为什么发生这种情况,考虑到Maven
被配置为将所有.Jar
依赖关系存储到一个文件中,因此访问它们不应该成为问题。所有文件已正确下载到我的Codenvy项目的External Packages
目录中。Java:Maven项目中的NoClassDefFoundError?
这里是pom.xml
:
<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://maven.apache.org/POM/4.0.0"xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0</modelVersion>
<groupId>engineTester.First3DEngine</groupId>
<artifactId>First3DEngine</artifactId>
<version>1.5.7</version>
<packaging>jar</packaging>
<dependencies>
<dependency>
<groupId>org.lwjgl.lwjgl</groupId>
<artifactId>lwjgl</artifactId>
<version>2.8.4</version>
</dependency>
<dependency>
<groupId>org.lwjgl.lwjgl</groupId>
<artifactId>lwjgl_util</artifactId>
<version>2.8.4</version>
</dependency>
<dependency>
<groupId>org.lwjgl.lwjgl</groupId>
<artifactId>lwjgl_util_applet</artifactId>
<version>2.8.4</version>
</dependency>
<dependency>
<groupId>com.typesafe.slick</groupId>
<artifactId>slick_2.10</artifactId>
<version>3.1.1</version>
</dependency>
<dependency>
<groupId>java3d</groupId>
<artifactId>vecmath</artifactId>
<version>1.3.1</version>
</dependency>
<dependency>
<groupId>junit</groupId>
<artifactId>junit</artifactId>
<version>4.12</version>
</dependency>
</dependencies>
<build>
<plugins>
<plugin>
<!-- Build an executable JAR -->
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-jar-plugin</artifactId>
<version>2.6</version>
<configuration>
<argLine>-Xmx1024m</argLine>
<archive>
<manifest>
<addDefaultImplementationEntries>true</addDefaultImplementationEntries>
<addDefaultSpecificationEntries>true</addDefaultSpecificationEntries>
<addClasspath>true</addClasspath>
<classpathPrefix>lib/</classpathPrefix>
<mainClass>engineTester.MainGameLoop</mainClass>
</manifest>
</archive>
</configuration>
</plugin>
</plugins>
</build>
</project>
这里是哪里,我发现了问题:
package engineTester;
import org.lwjgl.opengl.Display;
import renderEngine.DisplayManager;
import util.Console;
public class MainGameLoop {
public static void main(String[] args){
new Console();
DisplayManager.createDisplay(); <-- line which throws the error
while(!Display.isCloseRequested()){
//game logic
//render
DisplayManager.updateDisplay();
}
DisplayManager.closeDisplay();
}
}
DisplayManager.createDisplay()
方法:
public static void createDisplay(){
ContextAttribs attribs = new ContextAttribs(3,2);
attribs.withForwardCompatible(true);
attribs.withProfileCore(true);
try{
Display.setDisplayMode(new DisplayMode(WIDTH,HEIGHT));
Display.create(new PixelFormat(), attribs);
} catch (LWJGLException e){
e.printStackTrace();
}
GL11.glViewport(0,0,WIDTH,HEIGHT);
}
最后完整的错误:
Exception in thread "main" java.lang.NoClassDefFoundError: org/lwjgl/LWJGLException
at engineTester.MainGameLoop.main(MainGameLoop.java:11)
Caused by: java.lang.ClassNotFoundException: org.lwjgl.LWJGLException
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 1 more
感谢您的帮助!
清楚地说明了LWJGL中的类,或者实际上并不在运行时类路径中,所以很显然,jar导出中的某些内容并不像您期望的那样发生。 Maven jar插件不会像你所期望的那样创建一个胖罐子。在zip工具中打开生成的jar并亲自查看。 – Gimby
@Gimby所以我将如何去设置'.jar'文件在运行时类路径上?使用' '? –
你正在运行哪些maven目标? AFAIK,那个jar插件配置实际上不会做任何事情,除非你配置一个执行(或明确地调用一个jar-plugin目标)。 – rmlan