var renderer, scene, camera, controls, stats;
var cube,
pass1ClipPlanes,
pass2ClipPlanes;
var WIDTH = window.innerWidth,
HEIGHT = window.innerHeight,
FOV = 35,
NEAR = 1,
FAR = 1000;
function init() {
document.body.style.backgroundColor = "slateGray";
renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true
});
renderer.localClippingEnabled = true;
renderer.autoClear = false;
document.body.appendChild(renderer.domElement);
document.body.style.overflow = "hidden";
document.body.style.margin = "0";
document.body.style.padding = "0";
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(FOV, WIDTH/HEIGHT, NEAR, FAR);
camera.position.z = 50;
scene.add(camera);
controls = new THREE.TrackballControls(camera, renderer.domElement);
controls.dynamicDampingFactor = 0.5;
controls.rotateSpeed = 3;
var light = new THREE.PointLight(0xffffff, 1, Infinity);
camera.add(light);
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0';
document.body.appendChild(stats.domElement);
resize();
window.onresize = resize;
// POPULATE EXAMPLE
var plane1 = new THREE.Plane(new THREE.Vector3(0, -1, 0), 0),
plane2 = new THREE.Plane(new THREE.Vector3(0, 1, 0), 0),
plane3 = new THREE.Plane(new THREE.Vector3(-1, 0, 0), 0);
pass1ClipPlanes = [plane1];
pass2ClipPlanes = [plane2, plane3];
var cubeGeo = new THREE.BoxBufferGeometry(10, 10, 10),
cubeMat = new THREE.MeshPhongMaterial({
color: "red",
side: THREE.DoubleSide
});
cube = new THREE.Mesh(cubeGeo, cubeMat);
scene.add(cube);
animate();
}
function resize() {
WIDTH = window.innerWidth;
HEIGHT = window.innerHeight;
if (renderer && camera && controls) {
renderer.setSize(WIDTH, HEIGHT);
camera.aspect = WIDTH/HEIGHT;
camera.updateProjectionMatrix();
controls.handleResize();
}
}
function render() {
renderer.clear();
cube.material.clippingPlanes = pass1ClipPlanes;
renderer.render(scene, camera);
cube.material.clippingPlanes = pass2ClipPlanes;
renderer.render(scene, camera);
}
function animate() {
requestAnimationFrame(animate);
render();
controls.update();
stats.update();
}
function threeReady() {
init();
}
(function() {
function addScript(url, callback) {
callback = callback || function() {};
var script = document.createElement("script");
script.addEventListener("load", callback);
script.setAttribute("src", url);
document.head.appendChild(script);
}
addScript("https://threejs.org/build/three.js", function() {
addScript("https://threejs.org/examples/js/controls/TrackballControls.js", function() {
addScript("https://threejs.org/examples/js/libs/stats.min.js", function() {
threeReady();
})
})
})
})();
你能否提供展示你的“剪辑的只是一小部分”的意思是一个形象的例子?是的,“THREE.Plane”的数量是无限的,剪切面也是你提供给材料的。 – TheJim01
@ TheJim01我添加了一张图片 – pooria
是的,您分享的图片是预期的行为。但你期望看到什么?例如,您是否只希望剪辑应用于您的地板的单个网格? – TheJim01