我想使用RMI使用LibGDX和Kryonet库进行游戏。所以我创建了干净的项目。我想现在要做的是,设置服务器侦听端口10048和新的连接到打印的我会得到通过调用客户端类的方法客户的名字......Kryonet RMI,不能等待连接的更新线程的响应
下面是代码:
ICardsTableImpl.java
package clzola.cardstable.client;
public interface ICardsTableGameImpl {
public String getName();
}
CardsTableServer.java
package clzola.cardstable.server;
import clzola.cardstable.client.ICardsTableGameImpl;
import com.esotericsoftware.kryo.Kryo;
import com.esotericsoftware.kryonet.Connection;
import com.esotericsoftware.kryonet.Server;
import com.esotericsoftware.kryonet.rmi.ObjectSpace;
import com.esotericsoftware.minlog.Log;
import java.io.IOException;
import java.util.HashMap;
public class CardsTableServer extends Server {
private HashMap<Integer, Connection> connections;
public CardsTableServer() throws IOException {
connections = new HashMap<Integer, Connection>();
addListener(new NetworkListener(this));
Kryo kryo = getKryo();
ObjectSpace.registerClasses(kryo);
kryo.register(ICardsTableGameImpl.class);
bind(10048);
}
@Override
protected Connection newConnection() {
Player player = new Player();
addConnection(player);
return player;
}
public void addConnection(Connection connection) {
this.connections.put(connection.getID(), connection);
}
public Connection getConnection(int connectionId) {
return this.connections.get(connectionId);
}
public Connection removeConnection(int connectionId) {
return this.connections.remove(connectionId);
}
public static void main(String[] args) throws IOException {
Log.set(Log.LEVEL_DEBUG);
CardsTableServer server = new CardsTableServer();
server.start();
}
}
NetworkListener.java
package clzola.cardstable.server;
import clzola.cardstable.client.ICardsTableGameImpl;
import com.badlogic.gdx.Gdx;
import com.esotericsoftware.kryonet.Connection;
import com.esotericsoftware.kryonet.Listener;
import com.esotericsoftware.kryonet.rmi.ObjectSpace;
public class NetworkListener extends Listener {
private CardsTableServer server;
public NetworkListener(CardsTableServer server) {
this.server = server;
}
@Override
public void connected(Connection connection) {
Player player = ((Player) connection);
ICardsTableGameImpl game = ObjectSpace.getRemoteObject(player, 0, ICardsTableGameImpl.class);
player.name = game.getName(); // This is where I get excpetion...
Gdx.app.log("Server", "Player name: " + player.name);
}
@Override
public void disconnected(Connection connection) {
server.removeConnection(connection.getID());
}
}
Player.java
package clzola.cardstable.server;
import com.esotericsoftware.kryonet.Connection;
public class Player extends Connection {
public String name;
}
CardsTableGame.java
package clzola.cardstable.client;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.utils.viewport.ScreenViewport;
import com.esotericsoftware.kryo.Kryo;
import com.esotericsoftware.kryonet.Client;
import com.esotericsoftware.kryonet.rmi.ObjectSpace;
public class CardsTableGame extends ApplicationAdapter implements ICardsTableGameImpl {
SpriteBatch batch;
Stage stage;
Client client;
String name = "Lazar";
ObjectSpace objectSpace;
@Override
public void create() {
batch = new SpriteBatch();
stage = new Stage(new ScreenViewport(), batch);
try {
client = new Client();
client.start();
Kryo kryo = client.getKryo();
ObjectSpace.registerClasses(kryo);
kryo.register(ICardsTableGameImpl.class);
ObjectSpace objectSpace = new ObjectSpace();
objectSpace.register(0, this);
objectSpace.addConnection(client);
client.connect(5000, "127.0.0.1", 10048);
} catch (Exception e) {
Gdx.app.log("CardsTableGame", e.getMessage(), e);
}
}
@Override
public void render() {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
}
@Override
public String getName() {
return this.name;
}
}
它运行后,我得到的服务器端异常:
Exception in thread "Server" java.lang.IllegalStateException: Cannot wait for an RMI response on the connection's update thread.
at com.esotericsoftware.kryonet.rmi.ObjectSpace$RemoteInvocationHandler.waitForResponse(ObjectSpace.java:420)
at com.esotericsoftware.kryonet.rmi.ObjectSpace$RemoteInvocationHandler.invoke(ObjectSpace.java:408)
at com.sun.proxy.$Proxy0.getName(Unknown Source)
at clzola.cardstable.server.NetworkListener.connected(NetworkListener.java:24)
at com.esotericsoftware.kryonet.Server$1.connected(Server.java:48)
at com.esotericsoftware.kryonet.Connection.notifyConnected(Connection.java:214)
at com.esotericsoftware.kryonet.Server.acceptOperation(Server.java:417)
at com.esotericsoftware.kryonet.Server.update(Server.java:249)
at com.esotericsoftware.kryonet.Server.run(Server.java:372)
at java.lang.Thread.run(Thread.java:745)
而我不知道为什么......我做错了什么? (这是我第一次尝试使用RMI)
为什么?为什么不让客户端在连接请求中提供自己的名字?当你不需要它们时不要添加回调。 – EJP
如何在连接请求中添加名称?上面的代码只是简单的测试,看看RMI如何与KryoNet协同工作。如果这不起作用,我怎么能期望其他更复杂的调用成功。另外一个问题,我想知道如果我可以在Android设备上使用KryoNet RMI? – clzola
在相应地调整其签名后,将该名称作为该方法的另一个参数传递。或者在剧组结束后直接从'玩家'获得。你的第二个问题是修辞。我没有关于Android的信息。我从来没有见过自己的KryoNet点。你可以用香草RMI来实现所有这些。 – EJP