我正在开发使用cocos2d的2D iPhone游戏。我需要一个倒数计时器。我如何在cocos2d中创建倒数计时器?如何为cocos2d创建倒数计时器?
20
A
回答
49
没有足够的代表处,以给予好评汤姆,但他是绝对正确的。在这个问题的背景下,NSTimer是错误的解决方案。 Cocos2d框架提供了一个与其他游戏功能集成的调度程序,如Pause/Resume(并且最有可能使用NSTimer)。从上述链接
实施例:
-(id) init
{
if(! [super init])
return nil;
// schedule timer
[self schedule: @selector(tick:)];
[self schedule: @selector(tick2:) interval:0.5];
return self;
}
-(void) tick: (CCTime) dt
{
// bla bla bla
}
-(void) tick2: (CCTime) dt
{
// bla bla bla
}
-5
看看NSTimer,它很可能会提供任何所需的计时器功能。
-13
-(id) init
{
if(! [super init])
return nil;
// schedule timer
[self schedule: @selector(tick:)];
[self schedule: @selector(tick2:) interval:0.5];
return self;
}
-(void) tick: (ccTime) dt
{
//some function here
}
-(void) tick2: (ccTime) dt
{
//some function here
}
16
http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:best_practices
- 尝试不使用Cocoa的的NSTimer。而是使用cocos2d自己的调度程序。
- 如果你使用cocos2d的调度程序,你将有:
- 自动暂停/恢复。
- 当Layer(Scene,Sprite,CocosNode)进入舞台时,定时器会自动启动,当它离开舞台时,它会自动关闭。
- 你的目标/选择器将与增量时间被称为...
4
在茯苓2d将有定时器缺省更新部。
试试这个:
[self schedule:@selector(update:)];
- (void)update:(ccTime)dt {
}
3
对于那些想使用的,而不是 “日程安排” 方法的NSTimer,你可以创建一个类,如下列:
ZIMCountdownTicker.h
#import <Foundation/Foundation.h>
extern NSString * const ZIMCountdownTickerTickAction;
extern NSString * const ZIMCountdownTickerResetAction;
@protocol ZIMCountdownTickerProtocol;
/*!
@class ZIMCountdownTicker
@discussion This class creates a countdown ticker.
@updated 2011-03-05
*/
@interface ZIMCountdownTicker : NSObject {
@private
NSTimer *_timer;
id<ZIMCountdownTickerProtocol> _delegate;
NSTimeInterval _interval;
double _period;
double _value;
}
/*!
@method initWithDelegate:withTimeInterval:forTimePeriod:
@discussion This method instantiate an instance of this class with the specified parameters.
@param delegate A reference to a class that has implemented ZIMCountdownTickerProtocol.
@param interval The time interval in seconds to be used when running the countdown ticker.
@param period The time period in seconds for which countdown ticker will run.
@updated 2011-03-05
*/
- (id) initWithDelegate: (id<ZIMCountdownTickerProtocol>)delegate withTimeInterval: (NSTimeInterval)interval forTimePeriod: (double)period;
/*!
@method start
@discussion This method will start the countdown ticker.
@updated 2011-03-05
*/
- (void) start;
/*!
@method stop
@discussion This method will stop the countdown ticker.
@updated 2011-03-05
*/
- (void) stop;
/*!
@method reset
@discussion This method will reset the countdown ticker.
@updated 2011-03-06
*/
- (void) reset;
/*!
@method value
@discussion This method will return the countdown ticker's current value; however, using this method will cause
the ticker to stop.
@return The countdown ticker's current value.
@updated 2011-03-05
*/
- (double) value;
@end
@protocol ZIMCountdownTickerProtocol <NSObject>
@optional
/*!
@method countdownTicker:didUpdateValue:withAction:
@discussion This method will notify the delegate with the current value.
@param ticker A reference to tiggering ticker.
@param value The current value.
@param action The action that tiggered this method.
@updated 2011-03-05
*/
- (void) countdownTicker: (ZIMCountdownTicker *)ticker didUpdateValue: (double)value withAction: (NSString *)action;
/*!
@method countdownTickerDidFinish:
@discussion This method will notify the delegate that the countdown ticker finished.
@param ticker A reference to tiggering ticker.
@updated 2011-03-05
*/
- (void) countdownTickerDidFinish: (ZIMCountdownTicker *)ticker;
@end
ZIMCountdownTicker.m
// Ziminji Classes
#import "ZIMCountdownTicker.h"
NSString * const ZIMCountdownTickerTickAction = @"ticker.tick";
NSString * const ZIMCountdownTickerResetAction = @"ticker.reset";
/*!
@category ZIMCountdownTicker (Private)
@discussion This category defines the prototypes for this class's private methods.
@updated 2011-03-05
*/
@interface ZIMCountdownTicker (Private)
/*!
@method countdown:
@discussion This method is called by the timer to decrement the counter's value and will send
the delegate the updated value.
@param timer The timer currently in use.
@updated 2011-03-06
*/
- (void) countdown: (NSTimer *)timer;
@end
@implementation ZIMCountdownTicker
- (id) initWithDelegate: (id<ZIMCountdownTickerProtocol>)delegate withTimeInterval (NSTimeInterval)interval forTimePeriod: (double)period {
if (self = [super init]) {
_delegate = delegate;
_interval = interval;
_period = period;
_value = period;
_timer = nil;
}
return self;
}
- (void) start {
if (_timer == nil) {
_timer = [NSTimer scheduledTimerWithTimeInterval: _interval target: self selector: @selector(countdown:) userInfo: nil repeats: YES];
}
}
- (void) stop {
if (_timer != nil) {
[_timer invalidate];
_timer = nil;
}
}
- (void) reset {
[self stop];
_value = _period;
if ((_delegate != nil) && [_delegate respondsToSelector: @selector(countdownTicker:didUpdateValue:withAction:)]) {
[_delegate countdownTicker: self didUpdateValue: _value withAction: ZIMCountdownTickerResetAction];
}
}
- (double) value {
[self stop];
return _value;
}
- (void) countdown: (NSTimer *)timer {
_value -= 1;
if ((_delegate != nil) && [_delegate respondsToSelector: @selector(countdownTicker:didUpdateValue:withAction:)]) {
[_delegate countdownTicker: self didUpdateValue: _value withAction: ZIMCountdownTickerTickAction];
}
if (_value <= 0) {
[self stop];
if ((_delegate != nil) && [_delegate respondsToSelector: @selector(countdownTickerDidFinish:)]) {
[_delegate countdownTickerDidFinish: self];
}
}
}
- (void) dealloc {
if (_delegate != nil) {
[_delegate release];
}
if (_timer != nil) {
[_timer invalidate];
}
[super dealloc];
}
@end
谢谢你的回答。它的工作.... – Nasir 2009-01-22 10:31:10
这是使用cocos2d做到这一点的错误方法,你需要做别人所说的并使用[self schedule:]东西。最大的原因是使用NSTimer将不会支持cocos2d暂停,启动,停止命令。 – Solmead 2009-06-25 19:46:57