2014-09-24 68 views
-1

我正在绘制一个矩形,并在实时绘制矩形的同时,还填充每个矩形边缘,左边,右边,上边和下边,每边都有绿色的点。 现在我将它设置为36个点每个矩形边缘:如何将点坐标添加到矩形的一侧的PointF列表中?

using System; 
using System.Collections.Generic; 
using System.ComponentModel; 
using System.Data; 
using System.Drawing; 
using System.Linq; 
using System.Text; 
using System.Threading.Tasks; 
using System.Windows.Forms; 

namespace mws 
{ 
    public partial class PaddingPoints : Form 
    { 
     private List<PointF> points = new List<PointF>(); 
     private Point RectStartPoint; 
     private Image img; 
     private Image imgClone; 
     private Pen myPen; 
     private int n = 36; //number of points 
     private Bitmap _bmpBU = null; 

     public PaddingPoints() 
     { 
      InitializeComponent(); 

      this.DoubleBuffered = true; 
      _bmpBU = new Bitmap(@"D:\MyWeatherStation-Images-And-Icons\radar090.PNG"); 

      myPen = new Pen(Brushes.Red, 2); 
      //Bitmap to hold the picturebox image 
      img = new Bitmap(pictureBox1.Width, pictureBox1.Height); 
      Graphics g; 
      using (g = Graphics.FromImage(img)) 
      { 
       g.DrawImage(_bmpBU, 0, 0, pictureBox1.Width, pictureBox1.Height); 
      } 

      //image to hold the original picturebox. We need it to clear img to the original 
      //picturebox image 
      imgClone = (Bitmap)img.Clone(); 

      //We draw always on img and then we invalidate 
      pictureBox1.Image = img; 
     } 

     private void PaddingPoints_Load(object sender, EventArgs e) 
     { 

     } 

     private void pictureBox1_MouseDown(object sender, MouseEventArgs e) 
     { 
      RectStartPoint = e.Location; 
     } 

     private void pictureBox1_MouseMove(object sender, MouseEventArgs e) 
     { 
      if (e.Button == MouseButtons.Left && e.Location != RectStartPoint) 
      { 
       DrawRectangle(e.Location); 
      } 
     } 

     private void DrawRectangle(Point pnt) 
     { 
      Graphics g = Graphics.FromImage(img); 
      int width, height, i, x, y; 

      g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias; 

      //Clear img from the rectangle we drawn previously 
      g.DrawImage(imgClone, 0, 0); 


      if (pnt.X == RectStartPoint.X || pnt.Y == RectStartPoint.Y) 
      { 
       g.DrawLine(myPen, RectStartPoint.X, RectStartPoint.Y, pnt.X, pnt.Y); 
      } 
      else 
      { 
       g.DrawRectangle(myPen, Math.Min(RectStartPoint.X, pnt.X), Math.Min(RectStartPoint.Y, pnt.Y), 
           Math.Abs(RectStartPoint.X - pnt.X), Math.Abs(RectStartPoint.Y - pnt.Y)); 

       //width of spaces between points 
       width = (int)((Math.Abs(RectStartPoint.X - pnt.X))/(n - 1)); 
       //height of spaces between points 
       height = (int)((Math.Abs(RectStartPoint.Y - pnt.Y))/(n - 1)); 
       //we always want the upper left x, y coordinates as a reference drawing clockwise 
       x = Math.Min(RectStartPoint.X, pnt.X); 
       y = Math.Min(RectStartPoint.Y, pnt.Y); 

       //Drawing the points. change the 3, 6 values for larger ones 
       for (i = 0; i < n - 1; i++) 
       { 
        //Up side 
        g.FillEllipse(Brushes.Green, new Rectangle(x - 3, Math.Min(RectStartPoint.Y, pnt.Y) - 3, 6, 6)); 
        //Right side 
        g.FillEllipse(Brushes.Green, new Rectangle(Math.Min(RectStartPoint.X, pnt.X) + Math.Abs(RectStartPoint.X - pnt.X) - 3, y - 3, 6, 6)); 
        //Bottom side 
        g.FillEllipse(Brushes.Green, new Rectangle(x - 3, Math.Min(RectStartPoint.Y, pnt.Y) + Math.Abs(RectStartPoint.Y - pnt.Y) - 3, 6, 6)); 
        //Left side 
        g.FillEllipse(Brushes.Green, new Rectangle(Math.Min(RectStartPoint.X, pnt.X) - 3, y - 3, 6, 6)); 
        PointF pointf = new PointF(Math.Min(RectStartPoint.X, pnt.X) - 3, y - 3); 
        points.Add(pointf); 
        x += width; 
        y += height; 
       } 
       g.FillEllipse(Brushes.Green, new Rectangle(Math.Min(RectStartPoint.X, pnt.X) + Math.Abs(RectStartPoint.X - pnt.X) - 3, 
           Math.Min(RectStartPoint.Y, pnt.Y) - 3, 6, 6)); 
       g.FillEllipse(Brushes.Green, new Rectangle(Math.Min(RectStartPoint.X, pnt.X) + Math.Abs(RectStartPoint.X - pnt.X) - 3, 
          Math.Min(RectStartPoint.Y, pnt.Y) + Math.Abs(RectStartPoint.Y - pnt.Y) - 3, 6, 6)); 
      } 

      g.Dispose(); 

      //draw img to picturebox 
      pictureBox1.Invalidate(); 
     } 

     private void pictureBox1_MouseUp(object sender, MouseEventArgs e) 
     { 
      int t = points.Count; 
     } 
    } 
} 

结果是:

Rectangle with green points

现在我想做好两件事在pictureBox1鼠标向上事件:

具有其中一个矩形边的坐标的PointF列表。 例如,如果它是左边缘,则List应该包含每个点36个坐标X,Y。 如果它是顶边,那么对于底边和右边也是36点并且是相同的。 但是每个时间点只能在列表中获得一个边。

而且还有一个变量,将保存距离另一个边缘的距离: 例如,如果我添加到List点左边缘的36个点我想获得int变量的距离在左边缘和八边之间。 如果我在列表中添加了右边缘的36个点,那么int变量应该保持从右边到左边的距离。上下边缘相同。

取决于我从哪里得到点。

对于点i的添加到顶部的列表:

private List<PointF> points = new List<PointF>(); 

然后在DrawRectangle的方法I中加入:

PointF pointf = new PointF(Math.Min(RectStartPoint.X, pnt.X) - 3, y - 3); 
points.Add(pointf); 

然后在鼠标向上事件时我使用断点在那里,我看到列表点有更多的4000点坐标,其中许多都是相同的。

我只需要得到例如矩形绿色点坐标的左边缘,所以点应该只在最后的36个坐标以及从一个边到另一个边的距离。

回答

0

我想在你的名单有这么多点的原因是,你在Mouse Move调用DrawRectangle()方法,将被要求按左键每点移动点击,它会增加36点贵点列表。

在你的代码中,你只是不断地给列表添加点,但是你没有清除列表中的值。

因此,当您输入DrawRectangle()方法时,您应该考虑清除列表,然后在mouse up event中检查它。