我无法弄清楚如何区分不同的位掩码。区分不同的位掩码
我希望这种情况发生:
/*func didBegin(_ contact: SKPhysicsContact) {
if (spaceship1 collides with spaceship2) {
print("contact between 1 and 2")
}
if (spaceship1 collides with spaceship3) {
print("contact between 1 and 3")
}
}
*/
这里是我曾尝试代码:
func didBegin(_ contact: SKPhysicsContact) {
if (contact.bodyA.categoryBitMask = enemyCategory && contact.bodyB.categoryBitMask = enemy2Category) {
print("contact between 1 and 2")
}
}
我能得到一些帮助?
编辑:下面是其他代码:
import SpriteKit
import GameplayKit
class GameScene: SKScene, SKPhysicsContactDelegate {
let enemy2Category: UInt32 = 1
let enemyCategory: UInt32 = 2
let enemy3Category: UInt32 = 3
var spaceship1: SKSpriteNode!
var spaceship2: SKSpriteNode!
var spaceship3: SKSpriteNode!
override func didMove(to view: SKView) {
self.physicsWorld.contactDelegate = self
spaceship1 = SKSpriteNode(imageNamed: "Spaceship");
spaceship1.setScale(CGFloat(0.1))
spaceship1.position = CGPoint(x: self.frame.width/2, y: (self.frame.height/2));
spaceship1.name = "spaceship1";
spaceship1.physicsBody = SKPhysicsBody(circleOfRadius: spaceship1.size.width/2);
spaceship1.physicsBody?.isDynamic = true // apply gravity, friction, and collision
spaceship1.physicsBody?.affectedByGravity = true;
spaceship1.physicsBody?.allowsRotation = false
spaceship1.physicsBody = SKPhysicsBody(circleOfRadius: spaceship1.size.width/2);
spaceship1.physicsBody?.categoryBitMask = enemy2Category
spaceship1.physicsBody?.collisionBitMask = enemyCategory
spaceship1.physicsBody?.contactTestBitMask = enemyCategory
spaceship2 = SKSpriteNode(imageNamed: "Spaceship");
spaceship2.setScale(CGFloat(0.1))
spaceship2.position = CGPoint(x: self.frame.width/2, y: (spaceship1.position.y + 300));
spaceship2.name = "spaceship2";
spaceship2.physicsBody = SKPhysicsBody(circleOfRadius: spaceship2.size.width/2);
spaceship2.physicsBody?.isDynamic = true // apply gravity, friction, and collision
spaceship2.physicsBody?.affectedByGravity = false;
spaceship2.physicsBody?.allowsRotation = false
spaceship2.physicsBody = SKPhysicsBody(circleOfRadius: spaceship2.size.width/2);
spaceship2.physicsBody?.categoryBitMask = enemyCategory
spaceship2.physicsBody?.collisionBitMask = enemy2Category
spaceship2.physicsBody?.contactTestBitMask = enemy2Category
spaceship3 = SKSpriteNode(imageNamed: "Spaceship");
spaceship3.setScale(CGFloat(0.1))
spaceship3.position = CGPoint(x: self.frame.width/2, y: (spaceship1.position.y + 300));
spaceship3.name = "spaceship3";
spaceship3.physicsBody = SKPhysicsBody(circleOfRadius: spaceship2.size.width/2);
spaceship3.physicsBody?.isDynamic = true // apply gravity, friction, and collision
spaceship3.physicsBody?.affectedByGravity = false;
spaceship3.physicsBody?.allowsRotation = false
spaceship3.physicsBody = SKPhysicsBody(circleOfRadius: spaceship2.size.width/2);
spaceship3.physicsBody?.categoryBitMask = enemy3Category
spaceship3.physicsBody?.collisionBitMask = enemy2Category | enemyCategory
spaceship3.physicsBody?.contactTestBitMask = enemy2Category | enemyCategory
addChild(spaceship1)
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
addChild(spaceship3)
}
override func update(_ currentTime: TimeInterval) {
spaceship1.physicsBody?.affectedByGravity = false;
}
}
我只是想弄清楚如何检测其位掩码进入相互接触。就像太空飞船1与太空飞船2接触,它会打印太阳,但如果太空飞船1与太空飞船3接触,它会打印“哇”
@ G.L。你的接触位掩码设置是否正确?在声明位掩码的位置发布代码。 – TheValyreanGroup
是的,碰撞工作,但我希望它做不同的事情取决于哪个位掩码 –
我会尽力解释我想要更好。 –