我开始扩展文森特的答案来解决我注意到的一个问题:当从30fps缩放到100fps时,帧0重复一次第四次(0000 111 222 3333
的帧格式)当我期待000 111 2222
。没什么大不了的,因为它可能只是一个偏好问题(不管你是希望在偶数帧还是奇数帧上发生小数“调整”),但是随后我进入了兔子洞并构建了一个可以处理任何事情的迭代器类场景,包括分数帧率。
(使用一个通用的迭代具有不需要帧是string
额外的奖励 - 如果你想代表每一帧为一类,你能做到这一点。)
public sealed class FramerateScaler<T> : IEnumerable<T>
{
private IEnumerable<T> _source;
private readonly double _inputRate;
private readonly double _outputRate;
private readonly int _startIndex;
public double InputRate { get { return _inputRate; } }
public double OutputRate { get { return _outputRate; } }
public int StartIndex { get { return _startIndex; } }
public TimeSpan InputDuration {
get { return TimeSpan.FromSeconds((1/_inputRate) * (_source.Count() - StartIndex)); }
}
public TimeSpan OutputDuration {
get { return TimeSpan.FromSeconds((1/_outputRate) * this.Count()); }
}
public FramerateScaler(
double inputRate, double outputRate,
IEnumerable<T> source, int startIndex = 0)
{
_source = source;
_inputRate = inputRate;
_outputRate = outputRate;
_startIndex = startIndex;
}
public IEnumerator<T> GetEnumerator()
{
return new ScalingFrameEnumerator<T>(_inputRate, _outputRate, _source, _startIndex);
}
IEnumerator IEnumerable.GetEnumerator()
{
return (IEnumerator)GetEnumerator();
}
private sealed class ScalingFrameEnumerator<T> : IEnumerator<T>
{
internal readonly double _inputRate;
internal readonly double _outputRate;
internal readonly int _startIndex;
private readonly List<T> _source;
private readonly double _rateScaleFactor;
private readonly int _totalOutputFrames;
private int _currentOutputFrame = 0;
public ScalingFrameEnumerator(
double inputRate, double outputRate,
IEnumerable<T> source, int startIndex)
{
_inputRate = inputRate;
_outputRate = outputRate;
_source = source.ToList();
_startIndex = startIndex;
_rateScaleFactor = _outputRate/_inputRate;
// Calculate total output frames from input duration
_totalOutputFrames = (int)Math.Round(
(_source.Count - startIndex) * _rateScaleFactor, 0);
}
public T Current
{
get
{
return _source[_startIndex +
(int)Math.Ceiling(_currentOutputFrame/_rateScaleFactor) - 1];
}
}
public void Dispose()
{
// Nothing unmanaged to dispose
}
object IEnumerator.Current
{
get { return Current; }
}
public bool MoveNext()
{
_currentOutputFrame++;
return ((_currentOutputFrame - 1) < _totalOutputFrames);
}
public void Reset()
{
_currentOutputFrame = 0;
}
}
}
而且一测试覆盖幂等,扩大,缩小,以及分数帧率设置:
[TestClass]
public class Test
{
private readonly List<string> _originalFrames = new List<string>();
public Test()
{
// 30 FPS for 10 seconds
for (int f = 0; f < 300; f++)
{
_originalFrames.Add(string.Format("{0:0000000}.png", f));
}
}
[TestMethod]
public void Should_set_default_values()
{
var scaler = new FramerateScaler<string>(30, 30, _originalFrames, 10);
Assert.AreEqual(30, scaler.InputRate);
Assert.AreEqual(30, scaler.OutputRate);
Assert.AreEqual(10, scaler.StartIndex);
Assert.AreEqual(_originalFrames.ElementAt(10), scaler.First());
}
[TestMethod]
public void Scale_from_same_is_idempotent()
{
var scaler = new FramerateScaler<string>(30, 30, _originalFrames);
Assert.AreEqual(scaler.InputDuration, scaler.OutputDuration);
Assert.AreEqual(_originalFrames.Count, scaler.Count());
Assert.IsTrue(_originalFrames.SequenceEqual(scaler));
}
[TestMethod]
public void Scale_from_same_offset_by_half_is_idempotent()
{
var scaler = new FramerateScaler<string>(
30, 30, _originalFrames, _originalFrames.Count/2);
Assert.AreEqual(150, scaler.Count());
Assert.AreEqual(scaler.OutputDuration, scaler.InputDuration);
Assert.IsTrue(_originalFrames
.Skip(150)
.SequenceEqual(scaler));
}
[TestMethod]
public void Scale_from_30_to_60()
{
var scaler = new FramerateScaler<string>(30, 60, _originalFrames);
Assert.AreEqual(600, scaler.Count());
Assert.AreEqual(scaler.OutputDuration, scaler.InputDuration);
var result = scaler.ToList();
Assert.IsTrue(_originalFrames
.Concat(_originalFrames)
.OrderBy(x => x)
.SequenceEqual(scaler));
}
[TestMethod]
public void Scale_from_30_to_60_offset_by_half()
{
var scaler = new FramerateScaler<string>(
30, 60, _originalFrames, _originalFrames.Count/2);
Assert.AreEqual(300, scaler.Count());
Assert.AreEqual(scaler.OutputDuration, scaler.InputDuration);
Assert.IsTrue(_originalFrames
.Skip(150)
.Concat(_originalFrames.Skip(150))
.OrderBy(x => x)
.SequenceEqual(scaler));
}
[TestMethod]
public void Scale_from_30_to_100()
{
var scaler = new FramerateScaler<string>(30, 100, _originalFrames);
Assert.AreEqual(1000, scaler.Count());
Assert.AreEqual(scaler.OutputDuration, scaler.InputDuration);
// 000 - 111 - 2222 ...
Assert.IsTrue(scaler.PatternIs(0, 0, 0, 1, 1, 1, 2, 2, 2, 2));
}
[TestMethod]
public void Scale_from_30_to_100_offset_by_half()
{
var scaler = new FramerateScaler<string>(
30, 100, _originalFrames, _originalFrames.Count/2);
Assert.AreEqual(500, scaler.Count());
Assert.AreEqual(scaler.OutputDuration, scaler.InputDuration);
// 000 - 111 - 2222 ...
Assert.IsTrue(scaler.PatternIs(0, 0, 0, 1, 1, 1, 2, 2, 2, 2));
}
[TestMethod]
public void Scale_from_24p_to_ntsc()
{
var scaler = new FramerateScaler<string>(23.967, 29.97, _originalFrames);
Assert.AreEqual(375, scaler.Count());
Assert.AreEqual(
scaler.OutputDuration.TotalMilliseconds,
scaler.InputDuration.TotalMilliseconds, delta: 4);
// 0 - 1 - 2 - 33 ...
Assert.IsTrue(scaler.PatternIs(0, 1, 2, 3, 3));
}
[TestMethod]
public void Scale_from_30_to_15()
{
var scaler = new FramerateScaler<string>(30, 15, _originalFrames);
Assert.AreEqual(150, scaler.Count());
Assert.AreEqual(scaler.OutputDuration, scaler.InputDuration);
Assert.IsTrue(_originalFrames
.Where((item, index) => index % 2 == 1)
.SequenceEqual(scaler));
}
[TestMethod]
public void Scale_from_30_to_15_offset_by_half()
{
var scaler = new FramerateScaler<string>(30, 15, _originalFrames, 150);
Assert.AreEqual(75, scaler.Count());
Assert.AreEqual(scaler.OutputDuration, scaler.InputDuration);
Assert.IsTrue(_originalFrames
.Skip(150)
.Where((item, index) => index % 2 == 1)
.SequenceEqual(scaler));
}
}
static class Extensions
{
public static bool PatternIs<T>(this IEnumerable<T> source, params int[] pattern)
{
foreach (var chunk in source.Chunkify(pattern.Length))
{
for (var i = 0; i < chunk.Length; i++)
if (!chunk.ElementAt(i).Equals(
chunk.Distinct().ElementAt(pattern[i])))
return false;
}
return true;
}
// http://stackoverflow.com/a/3210961/3191599
public static IEnumerable<T[]> Chunkify<T>(this IEnumerable<T> source, int size)
{
if (source == null) throw new ArgumentNullException("source");
if (size < 1) throw new ArgumentOutOfRangeException("size");
using (var iter = source.GetEnumerator())
{
while (iter.MoveNext())
{
var chunk = new T[size];
chunk[0] = iter.Current;
for (int i = 1; i < size && iter.MoveNext(); i++)
{
chunk[i] = iter.Current;
}
yield return chunk;
}
}
}
}
只是让我明白了 - 你想跳过* *帧,这样它匹配你想要的时间?或者......在重读时,也许情况正好相反:复制帧? –
'输出速度'定义您如何跳过*或重复帧。 “持续时间”是*结束条件*。从“开始帧索引”开始,当targetFrames中的帧总数大于“持续时间/输出速度”时停止。 FPS很棘手,对于'30 fps'中的'100 fps',你必须输出每帧3.333333(3)'次(有时意味着4帧)。要检查它是否是'4',再次计算当前时间并添加30 fps,看它是否超过1秒。 – Sinatr
是的。如果原始FPS低于目标,我们将重复帧。否则,我们将跳过它们。 –