我目前有几个movieclip,我加载到另一个movieclip container
。我使用MovieClipLoader类来加载它们并使用onLoadProgress
,onLoadStart
,onLoadInit
,onLoadComplete
和onLoadError
听众。Flash MovieClipLoader实例行为不正确
在onLoadProgess
侦听器中,我侦听加载的字节和总字节数,并将该百分比放入另一个影片剪辑(我暂时放在舞台上显示加载的文本框)。问题在于,加载动画片段开始在40%加载标记上播放,并且不等待加载100%。这很奇怪,我不明白我会做错什么。这里是我的代码:
// loading icon to show progress
var loading_icon:MovieClip = new MovieClip();
// load PassionPurpose.swf
var passionPurposeLoader = new MovieClipLoader();
var passionPurpose:MovieClip = this.container.createEmptyMovieClip("passionPurpose", this.container.getNextHighestDepth());
passionPurpose._y = groupOverviewHeight;
passionPurposeLoader.onLoadInit = function (targetMc:MovieClip) {
trace("Init... "+PPFile);
loading_icon._visible = false;
loading_icon.unloadMovie();
}
passionPurposeLoader.onLoadStart = function (targetMc:MovieClip) {
loading_icon = passionPurpose._parent.attachMovie("loading_icon_ch1","loading_icon_ch1",passionPurpose._parent.getNextHighestDepth());
loading_icon._x = 245 - loading_icon._width/2;
loading_icon._y = 207 - loading_icon._height/2;
loading_icon._visible = true;
}
passionPurposeLoader.onLoadComplete = function (targetMc:MovieClip) {
trace("Complete... "+PPFile);
loading_icon._visible = false;
loading_icon.unloadMovie();
}
// progress function
passionPurposeLoader.onLoadProgress = function(targetMc:MovieClip, loadedBytes:Number, totalBytes:Number) {
// determine percentage
var percentage:Number = Math.round(loadedBytes/totalBytes * 100);
trace("Loading... "+loadedBytes+"/"+totalBytes+" "+PPFile);
loading_icon.loading_txt.text = percentage + "%";
if (loadedBytes == totalBytes) loading_icon.unloadMovie();
}
// there was an error loading the movieclip
passionPurposeLoader.onLoadError = function (targetMC, errorCode) {
trace("Error");
}
有没有人有某种解释或解决方案?