2017-02-27 78 views
0

我有一些自定义集合类。每个服务提供各种自定义类型的集合 - 一个自定义类型到一个自定义集合。自定义集合继承List<T> [其中T在这种情况下是特定的自定义类型,而不是泛型]并提供一些附加功能。几乎具有共同代码的类

我以前没有使用自定义集合并在其他地方使用自定义方法,但是我发现在扩展代码时需要使用自己的方法进行集合。

这一切正常,一切都很开心。但它激怒了我,因为我知道我做得不好。问题是,每个类使用几乎相同的代码,只改变类型和参数,所以我觉得它可以实现为抽象类,或泛型,或List的扩展,或...但我没有真正理解这些差异或者如何去解决我需要的东西。

这里是我的两个数的集合,让你的想法:

// JourneyPatterns 
public class JourneyPatterns : List<JourneyPattern> 
{ 
    private Dictionary<string, JourneyPattern> jpHashes;  // This is a hash table for quick lookup of a JP based on its values 

    /* Add a journey pattern to the JourneyPatterns collection. Three methods for adding: 
     1. "Insert Before" (=at) a particular point in the list. This is the method used by all three methods. 
     2. "Insert After" a particular point in the list. This is "before" shifted by 1 e.g. "after 6" is "before 7" 
     3. "Append" to the end of the list. This is "before" with a value equal to the list count, and is the same as inherited "Add", but with checks 
    */ 
    public JourneyPattern InsertBefore(JourneyPattern JP, int before) 
    { 
     // check for a pre-existing JP with the same parameters (ignore ID). Do this by constructing a "key" based on the values to check against 
     // and looking it up in the private hash dictionary 
     JourneyPattern existingJP; 
     if (jpHashes.TryGetValue(JP.hash, out existingJP)) { return existingJP; } 
     else 
     { 
      // construct a new ID for this JP 
      if (string.IsNullOrWhiteSpace(JP.id)) JP.id = "JP_" + (Count + 1).ToString(); 
      // next check that the ID specified isn't already being used by a different JPS 
      if (Exists(a => a.id == JP.id)) JP.id = "JP_" + (Count + 1).ToString(); 
      // now do the add/insert 
      if (before < 0) { Insert(0, JP); } else if (before >= Count) { Add(JP); } else { Insert(before, JP); } 
      // finally add to the hash table for fast compare/lookup 
      jpHashes.Add(JP.hash, JP); 
      return JP; 
     } 
    } 
    public JourneyPattern InsertAfter(JourneyPattern JP, int after) { return InsertBefore(JP, after + 1); } 
    public JourneyPattern Append(JourneyPattern JP) { return InsertBefore(JP, Count); } 
} 

// JourneyPatternSections 
public class JourneyPatternSections : List<JourneyPatternSection> 
{ 
    private Dictionary<string, JourneyPatternSection> jpsHashes;  // This is a hash table for quick lookup of a JPS based on its values 

    /* Add a journey pattern section to the journeyPatternSections collection. Three methods for adding: 
     1. "Insert Before" (=at) a particular point in the list. This is the method used by all three methods. 
     2. "Insert After" a particular point in the list. This is "before" shifted by 1 e.g. "after 6" is "before 7" 
     3. "Append" to the end of the list. This is "before" with a value equal to the list count, and is the same as inherited "Add", but with checks 
    */ 
    public JourneyPatternSection InsertBefore(JourneyPatternSection JPS, int before) 
    { 
     // check for a pre-existing JPS with the same parameters (ignore ID). Do this by constructing a "key" based on the values to check against 
     // and looking it up in the private hash dictionary 
     JourneyPatternSection existingJPS; 
     if (jpsHashes.TryGetValue(JPS.hash, out existingJPS)) { return existingJPS; } 
     else 
     { 
      // construct a new ID for this JPS 
      if (string.IsNullOrWhiteSpace(JPS.id)) JPS.id = "JPS_" + (Count + 1).ToString(); 
      // next check that the ID specified isn't already being used by a different JPS 
      if (Exists(a => a.id == JPS.id)) JPS.id = "JPS_" + (Count + 1).ToString(); 
      // now do the add/insert 
      if (before < 0) { Insert(0, JPS); } else if (before >= Count) { Add(JPS); } else { Insert(before, JPS); } 
      // finally add to the hash table for fast compare/lookup 
      jpsHashes.Add(JPS.hash, JPS); 
      return JPS; 
     } 
    } 
    public JourneyPatternSection InsertAfter(JourneyPatternSection JPS, int after) { return InsertBefore(JPS, after + 1); } 
    public JourneyPatternSection Append(JourneyPatternSection JPS) { return InsertBefore(JPS, Count); } 
} 

正如你所看到的,什么是不同的类型(JourneyPattern,或JourneyPatternSection),和我是前缀用于类型(“JP_”或“JPS_”)的“id”属性。其他一切都很常见,因为确定“唯一性”(属性“散列”)的方法是定制类型的一部分。

我的一些自定义集合需要更多的参与和这些方法的不同实现,这是很好的,但这是最常见的,我已经实现了它大约6次,这似乎是没有意义的,和b)更难保持。

您的想法和帮助表示赞赏!

+0

让你的类实现一些包含的接口s属性“id”和“hash”并且限制到那个接口的类型(class YourCollection :List where T:IYourInterface)。 – Evk

+0

好的,我可以看到如何工作。据推测,我还需要自定义类型来在界面中实现另一个属性,例如“id_pfx”这样的集合知道用什么前缀编号 – StuartR143

+0

是的,还是让集合本身存储前缀,就像回答下面的建议。 – Evk

回答

1

Assming塔都JourneyPatternJourneyPatternSection实现公共interface,如:

public interface IJourney 
{ 
    string hash { get; set; } 
    string id { get; set; } 
} 

您可以实现您的收藏一个基类:

public abstract class SpecializedList<T> : List<T> where T : class, IJourney 
{ 
    private Dictionary<string, T> jpHashes;  // This is a hash table for quick lookup of a JP based on its values 

    protected abstract string IdPrefix { get; } 

    /* Add a journey pattern to the JourneyPatterns collection. Three methods for adding: 
      1. "Insert Before" (=at) a particular point in the list. This is the method used by all three methods. 
      2. "Insert After" a particular point in the list. This is "before" shifted by 1 e.g. "after 6" is "before 7" 
      3. "Append" to the end of the list. This is "before" with a value equal to the list count, and is the same as inherited "Add", but with checks 
    */ 
    public T InsertBefore(T JP, int before) 
    { 
     // check for a pre-existing JP with the same parameters (ignore ID). Do this by constructing a "key" based on the values to check against 
     // and looking it up in the private hash dictionary 
     T existingJP; 
     if (jpHashes.TryGetValue(JP.hash, out existingJP)) { return existingJP; } 
     else 
     { 
      // construct a new ID for this JP 
      if (string.IsNullOrWhiteSpace(JP.id)) JP.id = "JP_" + (Count + 1).ToString(); 
      // next check that the ID specified isn't already being used by a different JPS 
      if (Exists(a => a.id == JP.id)) JP.id = IdPrefix + (Count + 1).ToString(); 
      // now do the add/insert 
      if (before < 0) { Insert(0, JP); } else if (before >= Count) { Add(JP); } else { Insert(before, JP); } 
      // finally add to the hash table for fast compare/lookup 
      jpHashes.Add(JP.hash, JP); 
      return JP; 
     } 
    } 
    public T InsertAfter(T JP, int after) { return InsertBefore(JP, after + 1); } 
    public T Append(T JP) { return InsertBefore(JP, Count); } 
} 

然后实现每个集合:

public class JourneyPatterns : SpecializedList<JourneyPattern> 
{ 
    protected override string IdPrefix => "JP_"; 
} 

public class JourneyPatternSections : SpecializedList<JourneyPatternSection> 
{ 
    protected override string IdPrefix => "JPS_"; 
} 
+0

不幸的不是。 JourneyPatterns包含JourneyPatternSections(其中包含JourneyPatternTimingLinks),但没有共同的祖先。但感谢 - 整洁的解决方案,否则。 – StuartR143

+0

您可以使用“接口”代替共同的祖先。 –

+0

啊哈!感谢编辑显示'interface'的实现。这非常出色 - 正是我需要的,并且给了我一个使用接口和抽象的好例子。 – StuartR143

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