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我只是在学习如何做这个three.js的魔法。我可以绘制和制作一个立方体的动画。但是当我将几何变成二十面体时,什么都没有出现。二十面体几何体不呈现
在我的js src forlder里面我只有three.min.js文件。我需要另一个.js文件吗?
这是我的代码示例。我只是一个初学者,并且一直花费数小时的时间试图解决这个问题。请帮忙。
<body>
<script src="js/three.min.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
/*var geometry = new THREE.BoxGeometry(1,1,1);
var material = new THREE.MeshLambertMaterial({color: 0x00ff00});
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);*/
var geometry = new THREE.IcosahedronGeometry(200,1);
var material = new THREE.MeshBasicMaterial({ color: 0x00ff00, wireframe: false, wireframeLinewidth: 2 });
var mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
var pointlight = new THREE.PointLight(0xffffff);
pointlight.position.x = 10;
pointlight.position.y = 50;
pointlight.position.z = 1000;
scene.add(pointlight)
camera.position.z = 5;
var render = function() {
requestAnimationFrame(render);
cube.rotation.x += .01;
cube.rotation.y += .01;
renderer.render(scene, camera);
};
render();
</script>
</body>
你的相机是在对象内部。你有一个200的半径。 – gaitat 2014-09-25 19:39:35
是。我是个白痴。谢谢 – fkgomez 2014-09-25 20:14:56