2010-04-02 55 views
0

我正在使用加速度计在屏幕上移动几个UIImageViews,此刻加速度计仅适用于NSTimer为0时,这很好。当发生不同的功能时,我还想让加速度计再次停止。IPhone SDK停止加速度计从工作时发生什么

,这里是我的时刻代码:

-(BOOL) accelerometerWorks { 
return time == 0; 
} 

-(void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration{ 
if(![self accelerometerWorks]) return; 
valueX = acceleration.x*25.5; 



int newX = (int)(ball.center.x +valueX); 
if (newX > 320-BALL_RADIUS) 
    newX = 320-BALL_RADIUS; 
if (newX < 0+BALL_RADIUS) 
    newX = 0+BALL_RADIUS; 


int XA = (int)(balloonbit1.center.x +valueX); 
if (XA > 320-BALL_RADIUS) 
    XA = 320-BALL_RADIUS; 
if (XA < 0+BALL_RADIUS) 
    XA = 0+BALL_RADIUS; 


int XB = (int)(balloonbit2.center.x +valueX); 
if (XB > 320-BALL_RADIUS) 
    XB = 320-BALL_RADIUS; 
if (XB < 0+BALL_RADIUS) 
    XB = 0+BALL_RADIUS; 

int XI = (int)(balloonbit3.center.x +valueX); 
if (XI > 320-BALL_RADIUS) 
    XI = 320-BALL_RADIUS; 
if (XI < 0+BALL_RADIUS) 
    XI = 0+BALL_RADIUS; 

int XJ = (int)(balloonbit4.center.x +valueX); 
if (XJ > 320-BALL_RADIUS) 
    XJ = 320-BALL_RADIUS; 
if (XJ < 0+BALL_RADIUS) 
    XJ = 0+BALL_RADIUS; 


int XE = (int)(balloonbit5.center.x +valueX); 
if (XE > 320-BALL_RADIUS) 
    XE = 320-BALL_RADIUS; 
if (XE < 0+BALL_RADIUS) 
    XE = 0+BALL_RADIUS; 


int XF = (int)(balloonbit6.center.x +valueX); 
if (XF > 320-BALL_RADIUS) 
    XF = 320-BALL_RADIUS; 
if (XF < 0+BALL_RADIUS) 
    XF = 0+BALL_RADIUS; 


int XH = (int)(balloonbit8.center.x +valueX); 
if (XH > 320-BALL_RADIUS) 
    XH = 320-BALL_RADIUS; 
if (XH < 0+BALL_RADIUS) 
    XH = 0+BALL_RADIUS; 


ball.center = CGPointMake (newX, 429); 
balloonbit1.center = CGPointMake (XA, 429); 
balloonbit2.center = CGPointMake (XB, 426); 
balloonbit3.center = CGPointMake (XI, 410); 
balloonbit4.center = CGPointMake (XJ, 415); 
balloonbit5.center = CGPointMake (XE, 409); 
balloonbit6.center = CGPointMake (XF, 427); 
balloonbit8.center = CGPointMake (XH, 417); 

} 

这一切工作正常,我现在想从工作,使用相同的

accelerometerWorks方法或一种新的方法,accelerometerWontWork停止加速。

这是代码,当它被称为我想加速度计停止。 (这是很长,所以我不会把所有的它在那里,但它的所有的整个一样):

-(void) checkCollision{ 

if (CGRectIntersectsRect(pinend.frame, balloonbit1.frame)){ 
    if (balloonbit1.frame.origin.y > pinend.frame.origin.y){ 
    [maintimer invalidate]; 
    levelfailed.center = CGPointMake (160, 235); 
    } 
} 
if (CGRectIntersectsRect(pinend.frame, balloonbit2.frame)){ 
    if (balloonbit2.frame.origin.y > pinend.frame.origin.y){ 
    [maintimer invalidate]; 
    levelfailed.center = CGPointMake (160, 235); 
    } 
} 
if (CGRectIntersectsRect(pinend.frame, balloonbit3.frame)){ 
    if (balloonbit3.frame.origin.y > pinend.frame.origin.y){ 
    [maintimer invalidate]; 
    levelfailed.center = CGPointMake (160, 235); 
    } 
} 
} 

据我所知,我可能要变成一个BOOL。没关系。

如果我没有解释清楚,请说,我会重新写它。

谢谢! 哈利。

+0

凹凸不平,请人吗? – Harry 2010-04-02 12:56:23

回答

7
accelManeger = [UIAccelerometer sharedAccelerometer]; 
accelManeger.delegate = nil; 

这将阻止您接收事件。然后,当你想重新开始时,将自己设为代表。

+0

THANKYOU!奇迹般有效。真的不能够感谢你! Ledgend :) – Harry 2010-04-02 13:35:19

+0

@Spyker:感谢它为我工作:) +1! – 2012-01-09 05:10:49