我是新来C#和套接字,所以我很抱歉,如果我的问题是不符合要求的。我开始建设使用这个链接的例子一个套接字接口: https://code.msdn.microsoft.com/High-Performance-NET-69c2df2fSocketAsyncEventArgs与二进制/字节[]流
我希望能够让我做一个假设(也许是错误的),我不应该使用StringBuilder
传输通过套接字二进制文件。我将原来的OSUserToken
更改为使用MemoryStream
和BinaryWriter
(注释掉原始代码)。
在代码的其他地方(来自上面的链接),SocketAsyncEventArgs
使用SetBuffer(new Byte[_bufferSize], 0, _bufferSize);
进行初始化。我担心这不会与我的MemoryStream
和BinaryWriter
吻合,但它似乎有效。
sealed class UserToken : IDisposable
{
private Socket _ownerSocket;
public Socket ownerSocket { get { return _ownerSocket; } }
private MemoryStream _memoryStream;
private BinaryWriter _binaryWriter;
//private StringBuilder stringbuilder;
private int totalByteCount;
public String LastError;
public UserToken(Socket readSocket, int bufferSize)
{
_ownerSocket = readSocket;
_memoryStream = new MemoryStream();
_binaryWriter = new BinaryWriter(_memoryStream);
//stringbuilder = new StringBuilder(bufferSize);
}
// Do something with the received data, then reset the token for use by another connection.
// This is called when all of the data have been received for a read socket.
public void ProcessData(SocketAsyncEventArgs args)
{
String received = System.Text.Encoding.ASCII.GetString(_memoryStream.ToArray());
//String received = stringbuilder.ToString();
Debug.Write("Received: \"" + received + "\". The server has read " + received.Length + " bytes.");
_memoryStream.SetLength(0);
//stringbuilder.Length = 0;
totalByteCount = 0;
}
public bool ReadSocketData(SocketAsyncEventArgs readSocket)
{
int byteCount = readSocket.BytesTransferred;
/*
if ((totalByteCount + byteCount) > stringbuilder.Capacity)
{
LastError = "Receive Buffer cannot hold the entire message for this connection.";
return false;
}
else
{
*/
//stringbuilder.Append(Encoding.ASCII.GetString(readSocket.Buffer, readSocket.Offset, byteCount));
_binaryWriter.Write(readSocket.Buffer,readSocket.Offset,byteCount);
totalByteCount += byteCount;
return true;
/*}*/
}
public void Dispose()
{
_memoryStream.Dispose();
_binaryWriter.Dispose();
try
{
_ownerSocket.Shutdown(SocketShutdown.Both);
}
catch
{
//Nothing to do here, connection is closed already
}
finally
{
_ownerSocket.Close();
}
}
}
当我运行这个,它似乎工作没有问题。即使我设置protected const int DEFAULT_BUFFER_SIZE = 1
将接受> 1个字节流:
17:11:20:433 - Debug - Initializing the listener on port 5000...
17:11:20:439 - Debug - Starting the listener...
17:11:20:444 - Debug - Server started.
17:11:31:856 - Debug - Received: "listener". The server has read 8 bytes.
17:11:33:264 - Debug - Received: "l". The server has read 1 bytes.
17:11:33:268 - Debug - Received: "istener". The server has read 7 bytes.
17:11:36:744 - Debug - Received: "l". The server has read 1 bytes.
17:11:36:744 - Debug - Received: "i". The server has read 1 bytes.
17:11:36:746 - Debug - Received: "stener". The server has read 6 bytes.
我的问题是:
- 我是正确的,
StringBuilder
不会为二进制文件工作,我应该使用MemoryStream
和BinaryWriter
? - 如果程序中的其他地方,
SocketAsyncEventArgs
初始化为SetBuffer(new Byte[_bufferSize], 0, _bufferSize);
,我需要关心缓冲区溢出吗? - 如果我必须服从缓冲区大小限制,是否需要在我的客户端发送数据时使用相同的缓冲区限制?