2017-06-13 134 views
1

正如你可以看到下面有BMP图像,但其背景颜色为白色:SDL BMP图像背景

enter image description here

我怎样才能改变它是例如黑色(不编辑BMP图像本身)?

这里我有代码显示在窗口的BMP图像:

#include <iostream> 
#include "SDL.h" 

using namespace std; 

int main(int argc, char *args[]) 
{ 
    SDL_Window *window = nullptr; 
    SDL_Renderer *renderer = nullptr; 
    SDL_Surface *surface = nullptr; 
    SDL_Texture *texture = nullptr; 
    SDL_Event event; 

    SDL_Rect positionRect; 
    SDL_Rect dimensionRect; 

    positionRect.x = 0; 
    positionRect.y = 0; 
    positionRect.w = 100; 
    positionRect.h = 100; 

    dimensionRect.x = 0; 
    dimensionRect.y = 0; 
    dimensionRect.w = 300; 
    dimensionRect.h = 300; 


    if (SDL_Init(SDL_INIT_EVERYTHING) < 0) { 
     SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError()); 
     return 1; 
    } 

    if (SDL_CreateWindowAndRenderer(500, 500, SDL_WINDOW_OPENGL, &window, &renderer)) { 
     SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window and renderer: %s", SDL_GetError()); 
     return 1; 
    } 

    surface = SDL_LoadBMP("sample.bmp"); 
    if (!surface) { 
     SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create surface from image: %s", SDL_GetError()); 
     return 1; 
    } 

    texture = SDL_CreateTextureFromSurface(renderer, surface); 
    if (!texture) { 
     SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture from surface: %s", SDL_GetError()); 
     return 1; 
    } 

    SDL_FreeSurface(surface); 
    surface = nullptr; 

    while (1) { 
     SDL_PollEvent(&event); 
     if (event.type == SDL_QUIT) { 
      break; 
     } 
     //SDL_SetRenderDrawColor(renderer, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff); 
     SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00); 
     SDL_RenderClear(renderer); 
     SDL_RenderCopy(renderer, texture, &positionRect, &dimensionRect); 
     SDL_RenderPresent(renderer); 
    } 

    SDL_DestroyTexture(texture); 
    SDL_DestroyRenderer(renderer); 
    SDL_DestroyWindow(window); 

    SDL_Quit(); 

    return 0; 
} 
+1

我猜,改变图像实际上是实现这一点最简单的方法。但是如果真的有必要在你的应用程序中完成。那么请查看** ['SDL_Surface'](https://www.libsdl.org/release/SDL-1.2.15/docs/html/sdlsurface.html)**。您可以访问像素数据并用黑色像素替换白色像素。 AFAIK,BMP中没有背景颜色。每个像素都有任何颜色。 “背景”颜色只存在于你的感知中...... – Scheff

+1

这并非完全无关紧要。你可以修改'SDL_LoadBmp'返回的'SDL_Surface',但我不认为你可以天真地将白色转换为黑色(查看人物眼睛的颜色)。你coudl写一个洪水填充功能,但修改图像可能是最简单的。你也可能发现,简单地将它放到黑色背景上会导致它看起来不太好;毕竟它是以故意的黑色边框绘制的! – Rook

+3

你可以设置一个颜色键,sdl会使这个颜色透明:http://lazyfoo.net/SDL_tutorials/lesson05/index.php – Lanting

回答

2

您应该添加这两条线,

Uint32 colorkey = SDL_MapRGB(surface->format, 255, 255, 255); 
SDL_SetColorKey(surface, SDL_TRUE, colorkey); 
此行之前

在你的代码

texture = SDL_CreateTextureFromSurface(renderer, surface);