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我的程序是一个简单的游戏,其中彩色矩形在屏幕上下垂。您的播放器根据您点击的按钮而改变颜色,目的是让您的播放器与下落的对象具有相同的颜色。我如何做一个命中的测试对象,并检查两种颜色是否相同。如何检查两个对象是否在AS3的命中测试中是相同的颜色
这里是我的代码:
import flash.geom.ColorTransform;
import flash.events.TimerEvent;
var rectangle:Shape = new Shape;
var RecTimer:Timer = new Timer(5);
var RecSTimer:Timer = new Timer(800);
var collision:Timer = new Timer(10,1000);
collision.start()
RecTimer.addEventListener(TimerEvent.TIMER, onTimer);
RecTimer.start();
RecSTimer.addEventListener(TimerEvent.TIMER, onSpawnTimer);
RecSTimer.start();
collision.addEventListener(TimerEvent.TIMER, fcollision)
function fcollision(e:TimerEvent):void {
for each(var rectangle:Shape in rectangles)
{
if (mcPLayer.hitTestObject(rectangle)) {
}
}
}
var rectangles:Array = []; // a list of all the rectangles we've made so far
function spawnRectangle():void {
var rectangle:Shape = new Shape();
rectangle.graphics.beginFill(randomColor()); // choosing the colour for the fill, here it is red
rectangle.graphics.drawRect(0, 10, 480, 45.49); // (x spacing, y spacing, width, height)
rectangle.graphics.endFill();
addChild(rectangle); // adds the rectangle to the stage
rectangles.push(rectangle); // adds the rectangle to our list of rectangles
}
var colors:Array = [0xFF0000, 0x00FF00, 0x0000FF];
function randomColor():uint
{
return colors[int(Math.random()*colors.length)];
}
function moveAllRectangles():void {
for each (var rectangle:* in rectangles) {
rectangle.y +=2;
if (rectangle.y == 550){
removeChild(rectangle)
}
}
}
function onTimer(e:TimerEvent):void {
moveAllRectangles();
}
function onSpawnTimer(e:TimerEvent):void {
spawnRectangle();
}
btnRed.addEventListener(MouseEvent.CLICK, fred);
btnGreen.addEventListener(MouseEvent.CLICK, fgreen);
btnBlue.addEventListener(MouseEvent.CLICK, fblue);
function fred (e:MouseEvent):void{
var myColorTransform = new ColorTransform();
myColorTransform.color = 0xFF0000;
mcPLayer.transform.colorTransform = myColorTransform;
}
function fgreen (e:MouseEvent):void{
var myColorTransform = new ColorTransform();
myColorTransform.color = 0x00FF00;
mcPLayer.transform.colorTransform = myColorTransform;
}
function fblue (e:MouseEvent):void{
var myColorTransform = new ColorTransform();
myColorTransform.color = 0x0066CC;
mcPLayer.transform.colorTransform = myColorTransform;
}
function delayedFunctionCall(delay:int, func:Function) {
var timer:Timer = new Timer(delay, 1);
timer.addEventListener(TimerEvent.TIMER, func);
timer.start();
}
怎么样'obj1.transform.colorTransform.color == obj2.transform.colorTransform.color'? – akmozo
你有没有考虑过扩展'Shape'来给它一个公共变量来存储它的颜色?然后,您可以将其与玩家当前颜色的变量进行比较。 –
如何将'Shape'扩展为公共变量。 – jackmrobertson