2017-06-19 246 views
0

我正在使用Minecraft mod,但对Java很缺乏经验。当我尝试启动Eclipse中的MOD,我得到以下错误:尝试启动Minecraft mod(可能是内存)时出现未知问题

---- Minecraft Crash Report ---- 

Time: 6/19/17 5:20 PM 
Description: Registering texture 

java.lang.OutOfMemoryError: Java heap space 
    at  net.minecraft.client.renderer.texture.TextureUtil.uploadTextureImageSubImpl(TextureUtil.java:239) 
at net.minecraft.client.renderer.texture.TextureUtil.uploadTextureImageSub(TextureUtil.java:230) 
at net.minecraft.client.renderer.texture.TextureUtil.uploadTextureImageAllocate(TextureUtil.java:198) 
at net.minecraft.client.renderer.texture.SimpleTexture.loadTexture(SimpleTexture.java:57) 
at net.minecraft.client.renderer.texture.TextureManager.loadTexture(TextureManager.java:67) 
at net.minecraft.client.renderer.texture.TextureManager.bindTexture(TextureManager.java:42) 
at net.minecraft.client.renderer.RenderGlobal.<init>(RenderGlobal.java:176) 
at net.minecraft.client.Minecraft.init(Minecraft.java:555) 
at net.minecraft.client.Minecraft.run(Minecraft.java:387) 
at net.minecraft.client.main.Main.main(Main.java:118) 
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) 
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) 
at java.lang.reflect.Method.invoke(Method.java:597) 
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) 
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) 
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) 
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) 
at java.lang.reflect.Method.invoke(Method.java:597) 
at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) 
at GradleStart.main(GradleStart.java:26) 


A detailed walkthrough of the error, its code path and all known details is as follows: 

-- Head -- 
Thread: Client thread 
Stacktrace: 
    at net.minecraft.client.renderer.texture.TextureUtil.uploadTextureImageSubImpl(TextureUtil.java:239) 
at net.minecraft.client.renderer.texture.TextureUtil.uploadTextureImageSub(TextureUtil.java:230) 
at net.minecraft.client.renderer.texture.TextureUtil.uploadTextureImageAllocate(TextureUtil.java:198) 
at net.minecraft.client.renderer.texture.SimpleTexture.loadTexture(SimpleTexture.java:57) 

Resource location being registered 
Details: 
Resource location: minecraft:textures/misc/forcefield.png 
Texture object class: net.minecraft.client.renderer.texture.SimpleTexture 
Stacktrace: 
at net.minecraft.client.renderer.texture.TextureManager.loadTexture(TextureManager.java:67) 
at net.minecraft.client.renderer.texture.TextureManager.bindTexture(TextureManager.java:42) 
at net.minecraft.client.renderer.RenderGlobal.<init>(RenderGlobal.java:176) 
at net.minecraft.client.Minecraft.init(Minecraft.java:555) 

Initialization 
Details: 
Stacktrace: 
at net.minecraft.client.Minecraft.run(Minecraft.java:387) 
at net.minecraft.client.main.Main.main(Main.java:118) 
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) 
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) 
at java.lang.reflect.Method.invoke(Method.java:597) 
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) 
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) 
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) 
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) 
at java.lang.reflect.Method.invoke(Method.java:597) 
at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) 
at GradleStart.main(GradleStart.java:26) 

System Details 
Details: 
Minecraft Version: 1.11.2 
Operating System: Mac OS X (x86_64) version 10.10 
Java Version: 1.6.0_65, Apple Inc. 
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc. 
Memory: 6342424 bytes (6 MB)/129957888 bytes (123 MB) up to 129957888 bytes (123 MB) 
JVM Flags: 0 total; 
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 
FML: MCP 9.38 Powered by Forge 13.20.0.2228 4 mods loaded, 4 mods active 
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored 
UCH minecraft{1.11.2} [Minecraft] (minecraft.jar) 
UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar) 
UCH FML{8.0.99.99} [Forge Mod Loader] (forgeSrc-1.11.2-13.20.0.2228.jar) 
UCH forge{13.20.0.2228} [Minecraft Forge] (forgeSrc-1.11.2-13.20.0.2228.jar) 
Loaded coremods (and transformers): 
Launched Version: 1.11.2 
LWJGL: 2.9.2 
OpenGL: Intel HD Graphics 5000 OpenGL Engine GL version 2.1 INTEL-10.0.86, Intel Inc. 
GL Caps: Using GL 1.3 multitexturing. 
Using GL 1.3 texture combiners. 
Using framebuffer objects because ARB_framebuffer_object is supported  and separate blending is supported. 
Shaders are available because OpenGL 2.1 is supported. 
VBOs are available because OpenGL 1.5 is supported. 

Using VBOs: Yes 
Is Modded: Definitely; Client brand changed to 'fml,forge' 
Type: Client (map_client.txt) 
Resource Packs: 
Current Language: English (US) 
Profiler Position: N/A (disabled) 
CPU: 4x Intel(R) Core(TM) i5-4250U CPU @ 1.30GHz 

国防部只是增加了无纹理项目,但它给了我同样的错误之前,我甚至补充说。

我也有这个错误在Eclipse中,这使我我怀疑,这个问题有事情做与记忆:

AL lib: (EE) alc_cleanup: 1 device not closed 

任何帮助表示赞赏。

+0

为什么你会在Java _1.6_上?你意识到这已经过去了几年? 1.9正在发布过程中。由于您似乎在个人电脑上,请下载最新的1.8 JDK。 – bcsb1001

+0

谢谢,我已经听取了您的建议,但尚未开始工作。 – Megalonychidae

回答

3

JVM耗尽内存。不管你给它多少,这是不够的。你需要增加它。

注:此修复指定3GB的内存分配给JVM,这意味着你的电脑将需要至少那么多加上更多的操作系统,所以总4GB或以上。

为了解决这个问题进入JVM参数设置,复制并粘贴到这一点吧:

-Xmx3G -Xms3G -Xmn768m -XX:+DisableExplicitGC -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+UseNUMA -XX:+CMSParallelRemarkEnabled -XX:MaxTenuringThreshold=15 -XX:MaxGCPauseMillis=30 -XX:GCPauseIntervalMillis=150 -XX:+UseAdaptiveGCBoundary -XX:-UseGCOverheadLimit -XX:+UseBiasedLocking -XX:SurvivorRatio=8 -XX:TargetSurvivorRatio=90 -XX:MaxTenuringThreshold=15 -Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true -XX:+UseFastAccessorMethods -XX:+UseCompressedOops -XX:+OptimizeStringConcat -XX:+AggressiveOpts -XX:ReservedCodeCacheSize=2048m -XX:+UseCodeCacheFlushing -XX:SoftRefLRUPolicyMSPerMB=10000 -XX:ParallelGCThreads=10 

的-Xmx3G标志最大称JVM多少得到。在这种情况下3GB。如果JVM再次耗尽内存,则可以进一步增加此值(尽管您仍然受到物理可用量的限制)。

-Xms3G标志表示JVM启动多少。在这种情况下也是3GB。

其余的标志处理优化垃圾收集,这些设置是为我的世界的调整和摆弄它们可能实际上使更糟

+0

我在哪里添加JVM参数?我试过在Minecraft客户端上做这件事,但我不知道这是否足够。 – Megalonychidae

+0

据我所知,我已经完成了你告诉我的任何工作。还有其他选择吗? – Megalonychidae

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