2017-03-02 89 views
2

我认为最近对mingw64的更新打破了与SDL库的兼容性,但我不确定。mingw64的当前版本是否与SDL库不兼容?以前没有任何编译器错误

是否有任何已知的解决方法?是否容易恢复到已知的工作版本?我不经常编译它,而且对它很不熟悉。

这里的编译器错误:

CC src/haptic/windows/SDL_syshaptic.o 
In file included from src/haptic/windows/SDL_syshaptic.c:34:0: 
src/haptic/windows/../../joystick/windows/SDL_dxjoystick_c.h:69:3: error: conflicting types for 'XINPUT_GAMEPAD_EX' 
} XINPUT_GAMEPAD_EX; 
    ^~~~~~~~~~~~~~~~~ 
In file included from src/haptic/windows/../../joystick/windows/SDL_dxjoystick_c.h:42:0, 
       from src/haptic/windows/SDL_syshaptic.c:34: 
C:/msys64/mingw64/x86_64-w64-mingw32/include/xinput.h:182:3: note: previous declaration of 'XINPUT_GAMEPAD_EX' was here 
} XINPUT_GAMEPAD_EX, *PXINPUT_GAMEPAD_EX; 
    ^~~~~~~~~~~~~~~~~ 
In file included from src/haptic/windows/SDL_syshaptic.c:34:0: 
src/haptic/windows/../../joystick/windows/SDL_dxjoystick_c.h:75:3: error: conflicting types for 'XINPUT_STATE_EX' 
} XINPUT_STATE_EX; 
    ^~~~~~~~~~~~~~~ 
In file included from src/haptic/windows/../../joystick/windows/SDL_dxjoystick_c.h:42:0, 
       from src/haptic/windows/SDL_syshaptic.c:34: 
C:/msys64/mingw64/x86_64-w64-mingw32/include/xinput.h:192:3: note: previous declaration of 'XINPUT_STATE_EX' was here 
} XINPUT_STATE_EX, *PXINPUT_STATE_EX; 
    ^~~~~~~~~~~~~~~ 
make[2]: *** [Makefile:168: src/haptic/windows/SDL_syshaptic.o] Error 1 
make[2]: Leaving directory '/c/{redacted}/sdl2' 
make[1]: *** [Makefile:24: sdl2] Error 2 
make[1]: Leaving directory '/c/{redacted}' 
make: *** [Makefile:13: all] Error 2 

回答

1

好了,它看起来像两个文件中的typedef签名是完全一样的,所以只要你注释掉的代码:

typedef struct 
{ 
    WORD wButtons; 
    BYTE bLeftTrigger; 
    BYTE bRightTrigger; 
    SHORT sThumbLX; 
    SHORT sThumbLY; 
    SHORT sThumbRX; 
    SHORT sThumbRY; 
    DWORD dwPaddingReserved; 
} XINPUT_GAMEPAD_EX; 

typedef struct 
{ 
    DWORD dwPacketNumber; 
    XINPUT_GAMEPAD_EX Gamepad; 
} XINPUT_STATE_EX; 

在无论是“xinput.h”还是“SDL_dxjoystick_c.h”,它都将允许代码进行编译。

这显然只是一种临时措施,我认为SDL库代码可能需要更新以保持与最新mingw代码的兼容性。

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