我有下面一段代码,我想说明...为什么我调用repaint()时不会改变JPanel?
public class Nodes extends JPanel implements ActionListener, MouseListener, MouseMotionListener {
private static JPanel p1;
private static JPanel p2;
private JButton linkButton, nodeButton;
private Vector nodeVector, linkVector;
private Vector<Integer> data;
private String s1,s2;
public int x;
int pt1;
public int pt2;
private Rectangle Node;
private boolean f1, f2 = false;
Nodes() {
JFrame F = new JFrame ("Add Node/Add Link");
nodeVector = new Vector();
linkVector = new Vector();
data = new Vector <Integer>();
F.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
F.setVisible (true);
F.setSize (500, 500);
p1 = new JPanel();
p2 = new JPanel();
linkButton = new JButton ("Add Link");
nodeButton = new JButton ("Add Node");
linkButton.addActionListener (this);
nodeButton.addActionListener (this);
p2.addMouseListener (this);
p2.addMouseMotionListener (this);
p1.add (linkButton);
p1.add (nodeButton);
F.add (p1,BorderLayout.SOUTH);
F.add (p2,BorderLayout.CENTER);
p2.setBackground (Color.WHITE);
}
public void paintComponent (Graphics g) {
super.paintComponent (g);
Graphics2D g2d = (Graphics2D)(g);
BufferedImage buffImage = new BufferedImage (25,25,BufferedImage.TYPE_INT_RGB);
Graphics2D gg = buffImage.createGraphics();
gg.setColor (Color.GRAY);
gg.fillRect (0, 0, 25, 25);
gg.setStroke (new BasicStroke (12.0f));
gg.setColor (Color.BLUE);
gg.drawString ("" + data, 10, 10);
g2d.setPaint (new TexturePaint (buffImage, new Rectangle (25,25)));
g.drawRect (pt1, pt2, 10, 10);
repaint();
}
public void actionPerformed(ActionEvent e){
if(e.getSource()==linkButton){
s1 = JOptionPane.showInputDialog (null, "Insert the first Node Number");
s2 = JOptionPane.showInputDialog (null, "Insert the second Node Number");
}
if (e.getSource() == nodeButton){
x = Integer.parseInt ((JOptionPane.showInputDialog (null, "Insert the Node Number")));
for (int i = 0 ; i < data.size(); i++){
if (x == (int) data.get (i))
x = Integer.parseInt (JOptionPane.showInputDialog (null, "Used before insert another number"));
}
data.add (x);
f1 = true;
}
}
public void mouseClicked (MouseEvent e){
f2 = true;
if (f1){
JOptionPane.showMessageDialog (null, "you clicked at" + e.getPoint());
pt1 = e.getX();
pt2 = e.getY();
f1 = !f1;
repaint();
}
}
public static void main (String[] args) {
new Nodes();
}
}
我试图通过调用repaint()
更新显示,但是paintComponent()
方法是行不通的,并没有什么实际变化。在正确的行为中,当我按下“添加节点”按钮,然后单击面板上的任何位置,应该绘制一个带有用户输入数字的矩形。
任何人都可以请帮忙解释我的代码有什么问题。
抛弃'super.paintComponent(g);'。不要打电话重画! – 2012-04-14 08:35:39
完成,,,但也不起作用 – Beesan 2012-04-14 08:37:13
如果你第一次没有gg代码,g.setColor和g.fillRect?如果可行,你可以寻找一个GraphicsConfiguration的createCompatibleImage。回答已经 – 2012-04-14 08:46:41