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我正在使用HoloLens和Unity,并尝试拍照。PhotoCapture.CreateAsync()从未执行
我有同样的问题,因为在这个讨论 https://forums.hololens.com/discussion/897/locatable-camera-known-issue-photocapture-createasync-doesnt-start
此代码在MonoBehaviour在Unity:
void Start() {
Debug.LogError("CreateAsync start");
Debug.LogError(WebCam.Mode);
Debug.LogError(PhotoCapture.SupportedResolutions);
foreach (Resolution resolution in PhotoCapture.SupportedResolutions) {
Debug.LogError(resolution);
}
Debug.LogError("END");
PhotoCapture.CreateAsync(false, delegate (PhotoCapture captureObject) {
Debug.LogError("CreateAsync done");
}
}
打印输出:
CreateAsync start
None
UnityEngine.Resolution[]
END
这里是我的“功能“Package.appxmanifest的一部分:
<Capabilities>
<Capability Name="internetClient" />
<uap2:Capability Name="spatialPerception" />
<DeviceCapability Name="webcam" />
<DeviceCapability Name="microphone" />
</Capabilities>
这里是日志的“模块信息”部分:
Module information:
Built with Compiler Ver '190023918'
Built from '5.5/release' branch
Version is '5.5.3f1 (4d2f809fd6f3)'
Release build
Application type 'D3D11'
Used 'UWP'
OS 'Windows 10 (10.0.14393)'
你明白我的问题? 其他一些脚本可以阻止执行吗?
有了一些断点,我有这个错误:代码到达时无法初始化IMediaCapture':PhotoCapture.CreateAsync() –