2012-01-13 102 views
1

是否有算法将RGB byte阵列转换为HSL float阵列并再次返回?将RGB字节转换为HSL并返回?

我试过找到的那个here,但它似乎有错误。

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@Matt不是重复,因为这个问题具体询问有关HSL,而您的链接是指HSV。这些不是一回事。 – 2016-01-28 10:03:35

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真的,我的坏。我删除了评论。 – Matt 2016-01-28 11:10:26

回答

6

我使用以下类从HSL转换为RGB,反之亦然。您可以从Color构造一个ColorRGB实例,或者简单地施放一个。它也暴露了H,S,L属性。我在网上找到它。对原作者的歉意,我找不到参考文献:

public class ColorRGB 
    { 
    public byte R; 
    public byte G; 
    public byte B; 
    public byte A; 

    public ColorRGB() 
    { 
     R = 255; 
     G = 255; 
     B = 255; 
     A = 255; 
    } 

    public ColorRGB(Color value) 
    { 
     this.R = value.R; 
     this.G = value.G; 
     this.B = value.B; 
     this.A = value.A; 
    } 
    public static implicit operator Color(ColorRGB rgb) 
    { 
     Color c = Color.FromArgb(rgb.A, rgb.R, rgb.G, rgb.B); 
     return c; 
    } 
    public static explicit operator ColorRGB(Color c) 
    { 
     return new ColorRGB(c); 
    } 


    // Given H,S,L in range of 0-1 
    // Returns a Color (RGB struct) in range of 0-255 
    public static ColorRGB FromHSL(double H, double S, double L) 
    { 
     return FromHSLA(H, S, L, 1.0); 
    } 

    // Given H,S,L,A in range of 0-1 
    // Returns a Color (RGB struct) in range of 0-255 
    public static ColorRGB FromHSLA(double H, double S, double L, double A) 
    { 
     double v; 
     double r, g, b; 
     if (A > 1.0) 
     A = 1.0; 

     r = L; // default to gray 
     g = L; 
     b = L; 
     v = (L <= 0.5) ? (L * (1.0 + S)) : (L + S - L * S); 
     if (v > 0) 
     { 
     double m; 
     double sv; 
     int sextant; 
     double fract, vsf, mid1, mid2; 

     m = L + L - v; 
     sv = (v - m)/v; 
     H *= 6.0; 
     sextant = (int)H; 
     fract = H - sextant; 
     vsf = v * sv * fract; 
     mid1 = m + vsf; 
     mid2 = v - vsf; 
     switch (sextant) 
     { 
      case 0: 
      r = v; 
      g = mid1; 
      b = m; 
      break; 
      case 1: 
      r = mid2; 
      g = v; 
      b = m; 
      break; 
      case 2: 
      r = m; 
      g = v; 
      b = mid1; 
      break; 
      case 3: 
      r = m; 
      g = mid2; 
      b = v; 
      break; 
      case 4: 
      r = mid1; 
      g = m; 
      b = v; 
      break; 
      case 5: 
      r = v; 
      g = m; 
      b = mid2; 
      break; 
     } 
     } 
     ColorRGB rgb = new ColorRGB(); 
     rgb.R = Convert.ToByte(r * 255.0f); 
     rgb.G = Convert.ToByte(g * 255.0f); 
     rgb.B = Convert.ToByte(b * 255.0f); 
     rgb.A = Convert.ToByte(A * 255.0f); 
     return rgb; 
    } 

    // Hue in range from 0.0 to 1.0 
    public float H 
    { 
     get 
     { 
     // Use System.Drawing.Color.GetHue, but divide by 360.0F 
     // because System.Drawing.Color returns hue in degrees (0 - 360) 
     // rather than a number between 0 and 1. 
     return ((Color)this).GetHue()/360.0F; 
     } 
    } 

    // Saturation in range 0.0 - 1.0 
    public float S 
    { 
     get 
     { 
     return ((Color)this).GetSaturation(); 
     } 
    } 

    // Lightness in range 0.0 - 1.0 
    public float L 
    { 
     get 
     { 
     return ((Color)this).GetBrightness(); 
     } 
    } 
    } 
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以为我会添加原始链接。 :) http://www.geekymonkey.com/Programming/CSharp/RGB2HSL_HSL2RGB.htm – 2012-05-02 13:28:37

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谢谢你 - 当我搜索代码时找不到它。很高兴我们现在可以归因于原作者。这对我来说太聪明了;-) – ColinE 2012-05-02 13:30:26

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链接已损坏,但没有使用www:http://geekymonkey.com/Programming/CSharp/RGB2HSL_HSL2RGB.htm – 2013-05-15 13:14:35