0
我用这个功能我的比赛状态保存到文件系列化:如何检查序列化后文件是否存在 - C#?
public void SaveForX86()
{
UpdateGameState();
try
{
BinaryFormatter bf = new BinaryFormatter();
FileStream fs = File.Create(Application.persistentDataPath + Helper.GAME_DATA_FILE_NAME);
GameData data = new GameData();
data.experience = experience;
data.score = score;
data.winPercent = winPercent;
data.tasksSolved = tasksSolved;
data.correct = correct;
data.additions = additions;
data.subtractions = subtractions;
data.multiplications = multiplications;
data.divisions = divisions;
data.useAddition = useAddition;
data.useSubtraction = useSubtraction;
data.useMultiplication = useMultiplication;
data.useDivision = useDivision;
data.minRange = minRange;
data.maxRange = maxRange;
data.longestChain = longestChain;
data.useIncrementalRange = useIncrementalRange;
data.gameStateDirty = gameStateDirty;
data.longestTaskInSeconds = longestTaskInSeconds;
data.overallTimeInSeconds = overallTimeInSeconds;
data.operandsSign = operandsSign;
data.difficulty = difficulty;
bf.Serialize(fs, data);
fs.Close();
}
catch (Exception ex)
{
Debug.Log(ex.Message);
}
}
我想检查文件是否已创建。在这种情况下我怎么能做到这一点?
所以我把问题保留原样或删除它? – Vlad
你不能删除它,因为你有答案。 – HimBromBeere
@vlad请点击删除为主持人节省大量时间。我在你提出的欺骗问题中给了你完整的答案。 – Fattie