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我是新来这个论坛,并注册只是为了问这个具体问题:我一直在关注视频游戏开发的YouTube网络系列(如何制作2D游戏 - 通过EddieVanHalen98),但他没有告诉我如何让相机跟随一个特定的精灵。我如何让相机跟随播放器在LibGDX
我的渲染代码是也遵循
public class [ClassName] {
polkymain game;
OrthographicCamera camera;
public static int PolkyX;
public static int PolkyY;
SpriteBatch batch;
public GameScreen(polkymain game){
this.game = game;
camera = new OrthographicCamera();
camera.setToOrtho(true, 1280, 1240);
batch = new SpriteBatch();
PolkyX = 0;
PolkyY = 0;
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0.95F, 0.95F, 0.95F, 0.95F);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
generalUpdate();
batch.setProjectionMatrix(camera.combined);
batch.begin();
batch.draw(Assets.Sprite_Mario_main, PolkyX, PolkyY);
batch.end();
}
public void generalUpdate(){
if(Gdx.input.isKeyPressed(Keys.D) || (Gdx.input.isKeyPressed(Keys.LEFT))
{
PolkyX += 5;
}
if(Gdx.input.isKeyPressed(keys.A) || (Gdx.input.isKeyPressd(Keys.RIGHT))
{
PolkyX -= 5;
}
if(Gdx.input.isKeyPressed(keys.S) || (Gdx.input.isKeyPressd(Keys.DOWN))
{
PolkyY -= 5;
}
if(Gdx.input.isKeyPressed(keys.W) || (Gdx.input.isKeyPressd(Keys.UP))
{
PolkyY += 5;
}
}
@Override
public void resize(int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void show() {
// TODO Auto-generated method stub
}
@Override
public void hide() {
// TODO Auto-generated method stub
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
@Override
public void dispose() {
// TODO Auto-generated method stub
}
}
,我有我的所有纹理和精灵编码的“资产”类,不知道这是否是相关的,我不这么认为现在我想到它... 告诉我你是否也需要编码。谢谢!
我已经格式化了您的代码。您错过了类声明,因此请替换顶部的[ClassName]和其他您可能错过的信息。 – krillgar