2010-11-09 105 views
3

我需要在C++中使用事件系统。我主要有四个要求:C++事件系统设计

  1. 速度
  2. 易于使用
  3. 类型安全
  4. 友好破坏

通过“友好破坏”我的意思是事件和用户需要管理当其中一个被破坏时,它们断开连接:

  • 事件不应调用已销毁的订户。
  • 用户应该无法从已销毁的事件中注销。

我不知道是否有人会比我想出了一个更好的设计:

用户观点:

struct ClickEventArg {}; 

//------------------------------------------------------------------------- 
class Button 
{ 
public: 
    Event<ClickEventArg&> Clicked; 

    void SendClick(ClickEventArg& arg) 
    { 
     Clicked(this, arg); 
    } 
}; 

//------------------------------------------------------------------------- 
class User 
{ 
public: 
    void Register(Button* button) 
    { 
     button->Clicked.Subscribe(m_suscriber, this, &User::OnButtonClicked); 
    } 

    void OnButtonClicked(void* sender, ClickEventArg& arg) 
    { 
     std::cout << "button clicked"; 
    } 

private: 
    EventSubscriber m_suscriber; 
}; 

//------------------------------------------------------------------------- 
void Test() 
{ 
    Button* button = new Button(); 
    User* user = new User(); 
    user->Register(button); 
    button->SendClick(ClickEventArg()); 
    delete user; 
    button->SendClick(ClickEventArg()); 
} 

内部代码:

class EventSubscriber; 

//------------------------------------------------------------------------- 
class BaseEvent 
{ 
public: 
    virtual void UnSubscribe(EventSubscriber& subscriber) = 0; 
}; 

//------------------------------------------------------------------------- 
template <class TEventArgs> 
class Event : public BaseEvent 
{ 
public: 
    ~Event() 
    { 
     UnSubscribeAll(); 
    } 

    typedef fastdelegate::FastDelegate2<void*, TEventArgs> EventHandler; 

    inline void operator() (void* sender, TEventArgs args) const 
    { 
     for (SubscriberMap::const_iterator it = m_subscribers.begin(); it != m_subscribers.end(); ++it) 
      it->second(sender, args); 
    } 

    template <class TClass, class TEventArgs> 
    void Subscribe(EventSubscriber& subscriber, TClass* object, void (TClass::*methodAddress)(void* sender, TEventArgs e)) 
    { 
     subscriber.Subscribe(this); 
     m_subscribers[&subscriber] = fastdelegate::MakeDelegate(object, methodAddress); 
    } 

    void UnSubscribe(EventSubscriber& subscriber) 
    { 
     subscriber.UnSubscribe(this); 
     m_subscribers.erase(&subscriber); 
    } 

    void UnSubscribeAll() 
    { 
     for (SubscriberMap::const_iterator it = m_subscribers.begin(); it != m_subscribers.end(); ++it) 
      it->first->UnSubscribe(this); 
     m_subscribers.clear(); 
    } 

private: 
    typedef std::map<EventSubscriber*, EventHandler> SubscriberMap; 
    SubscriberMap m_subscribers; 
}; 

//------------------------------------------------------------------------- 
class EventSubscriber 
{ 
    template <class TEventArgs> friend class Event; 

public: 
    ~EventSubscriber() 
    { 
     UnSubscribeAll(); 
    } 

private: 
    void Subscribe(BaseEvent* e) 
    { 
     m_subscriptions.insert(e); 
    } 

    void UnSubscribe(BaseEvent* e) 
    { 
     m_subscriptions.erase(e); 
    } 

    void UnSubscribeAll() 
    { 
     EventSet copy(m_subscriptions); 
     for (EventSet::iterator it = copy.begin(); it != copy.end(); ++it) 
     { 
      (*it)->UnSubscribe(*this); 
     } 
    } 

    typedef std::set<BaseEvent*> EventSet; 
    EventSet m_subscriptions; 
}; 

您可能请注意,我使用了本文中的快速代表http://www.codeproject.com/KB/cpp/FastDelegate.aspx

“Friendly Destruction”方面需要EventSubscriber类。 (否则我会用一个更漂亮的设计,如在C#中)

欢迎任何反馈。

谢谢。

+0

为什么不使用可用的库,如Boost Signals(http://www.boost.org/doc/libs/1_44_0/doc/html/signals.html)? – 2010-11-09 05:24:31

+0

我建议在BaseEvent中添加一个虚拟(或受保护的)析构函数 – icecrime 2010-11-09 08:17:22

+0

我无法使用boost,但我会检查它们是如何实现的。 Thx icecrime,有趣的你回答了我:) – noon 2010-11-09 17:10:34

回答