2017-02-25 118 views
-1

我在尝试使用GL3W和GLFW编写OpenGL应用程序时遇到了问题。我每次构建代码Code :: Blocks(使用GNU GCC编译器)时,都会遇到几个 “undefined reference”错误,以至几个gl3w *和glfw *函数。我检查了我的编译选项 (链接:opengl32,glu32,gdi32;搜索目录/编译器:include [表示GL,GL3,GLFW和一些帮助标题];搜索目录/链接器:lib-mingw [glfw3 libraries]), 一切看起来正确。这里是我的代码:GL3W和GLFW未定义的参考错误

////////////////////////////////////////////////////////////////////////////// 
// 
// Triangles.cpp 
// 
////////////////////////////////////////////////////////////////////////////// 
#include <iostream> 
using namespace std; 

#include "GL3/gl3.h" 
#include "GL3/gl3w.h" 
#include "GLFW/glfw3.h" 
#include "LoadShaders.h" 

#define BUFFER_OFFSET(a) ((void*)(a)) 

enum VAO_IDs { Triangles, NumVAOs }; 
enum Buffer_IDs { ArrayBuffer, NumBuffers }; 
enum Attrib_IDs { vPosition = 0 }; 

GLuint VAOs[NumVAOs]; 
GLuint Buffers[NumBuffers]; 

const GLuint NumVertices = 6; 

//---------------------------------------------------------------------------- 
// 
// init 
// 

void 
init(void) 
{ 
    glGenVertexArrays(NumVAOs, VAOs); //Error gl3w 
    glBindVertexArray(VAOs[Triangles]); //Error gl3w 

    GLfloat vertices[NumVertices][2] = { 
     { -0.90f, -0.90f }, { 0.85f, -0.90f }, { -0.90f, 0.85f }, // Triangle 1 
     { 0.90f, -0.85f }, { 0.90f, 0.90f }, { -0.85f, 0.90f } // Triangle 2 
    }; 

    glCreateBuffers(NumBuffers, Buffers); //Error gl3w 
    glBindBuffer(GL_ARRAY_BUFFER, Buffers[ArrayBuffer]); //Error gl3w 
    glBufferStorage(GL_ARRAY_BUFFER, sizeof(vertices), vertices, 0); //Error gl3w 

    ShaderInfo shaders[] = 
    { 
     { GL_VERTEX_SHADER, "media/shaders/triangles/triangles.vert" }, 
     { GL_FRAGMENT_SHADER, "media/shaders/triangles/triangles.frag" }, 
     { GL_NONE, NULL } 
    }; 

    GLuint program = LoadShaders(shaders); //Error LoadShaders 
    glUseProgram(program); //Error gl3w 

    glVertexAttribPointer(vPosition, 2, GL_FLOAT, 
          GL_FALSE, 0, BUFFER_OFFSET(0)); //Error gl3w 
    glEnableVertexAttribArray(vPosition); //Error gl3w 
} 

//---------------------------------------------------------------------------- 
// 
// display 
// 

void 
display(void) 
{ 
    static const float black[] = { 0.0f, 0.0f, 0.0f, 0.0f }; 

    glClearBufferfv(GL_COLOR, 0, black); //Error gl3w 

    glBindVertexArray(VAOs[Triangles]); //Error gl3w 
    glDrawArrays(GL_TRIANGLES, 0, NumVertices); //Error gl3w 
} 

//---------------------------------------------------------------------------- 
// 
// main 
// 

int 
main(int argc, char** argv) 
{ 
    glfwInit(); //Error glfw 

    GLFWwindow* window = glfwCreateWindow(800, 600, "Triangles", NULL, NULL); //Error glfw 

    glfwMakeContextCurrent(window); //Error glfw 
    gl3wInit();//Error gl3w 

    init(); 

    while (!glfwWindowShouldClose(window))//Error glfw 
    { 
     display(); 
     glfwSwapBuffers(window);//Error glfw 
     glfwPollEvents();//Error glfw 
    } 

    glfwDestroyWindow(window);//Error glfw 

    glfwTerminate();//Error glfw 
} 

所有错误未定义引用错误在任何帮助的建议

谢谢!

回答

0

您需要编译gl3w.c并添加glfw.lib到链接库

(您添加 opengl32, glu32, gdi32同一个地方)