2012-04-24 61 views
0

我正在开发应用程序在Flex中加载了动作脚本文件。是否可以在flex中动态添加(.as)动作脚本文件?

<DrawingArea id="drawingArea" xmlns="*" width="100%" height="100%" add="drawingArea_addHandler(event)"/> 

我需要动态地添加它,如何做到这一点?指引我

更新 这是我的绘图区域如何创建var da:DrawingArea=new DrawingArea 如何访问监听功能? public function DrawingArea() super();

 addEventListener(FlexEvent.CREATION_COMPLETE, function(event:FlexEvent):void { 
      erase(); 
     }); 

     addEventListener(MouseEvent.MOUSE_DOWN, function(event:MouseEvent):void { 
      x1 = mouseX; 
      y1 = mouseY; 
      isDrawing = true; 
     }); 

     addEventListener(MouseEvent.MOUSE_MOVE, function(event:MouseEvent):void { 
      if (!event.buttonDown) 
      { 
       isDrawing = false; 
      } 

      x2 = mouseX; 
      y2 = mouseY; 
      if (isDrawing) 
      { 
       graphics.lineStyle(2, drawColor); 
       graphics.moveTo(x1, y1); 
       graphics.lineTo(x2, y2); 
       x1 = x2; 
       y1 = y2; 
      } 
     }); 

     addEventListener(MouseEvent.MOUSE_UP, function(event:MouseEvent):void { 
      isDrawing = false; 
     }); 
    } 
+0

你是什么意思动态? .as文件需要在编译应用程序之前或之后添加? – 2012-04-24 09:40:48

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@ Jevgenij Dmitrijev运行时 – Ela 2012-04-24 10:05:12

回答

0

我已经对您的代码进行了更改。

package 
    { 
     import flash.events.MouseEvent; 

     import mx.core.UIComponent; 

     public class DrawingArea 
     { 
      private var _target:UIComponent; 

      private var _x1:Number; 
      private var _y1:Number; 

      private var _x2:Number; 
      private var _y2:Number; 

      [Bindable] 
      private var _isDrawing:Boolean = false; 

      private var _drawColor:uint = 0xFFFF00 

      public function DrawingArea(target:UIComponent) 
      { 
       //TODO: implement function 
       _target = target 
       _target.addEventListener(MouseEvent.MOUSE_DOWN, downEvent, false, 0, true); 
       _target.addEventListener(MouseEvent.MOUSE_UP, upEvent, false, 0, true); 
       _target.addEventListener(MouseEvent.MOUSE_OUT, upEvent, false, 0, true); 
      } 

      private function downEvent(event:MouseEvent):void 
      { 
       _x1 = event.localX; 
       _y1 = event.localY; 
       _isDrawing = true; 

       _target.addEventListener(MouseEvent.MOUSE_MOVE, moveEvent, false, 0, true); 
      } 

      private function moveEvent(event:MouseEvent):void 
      { 
       if (!event.buttonDown) 
       { 
        _isDrawing = false; 
       } 

       _x2 = event.localX; 
       _y2 = event.localY; 
       if (_isDrawing) 
       { 
        _target.graphics.lineStyle(2, _drawColor); 
        _target.graphics.moveTo(_x1, _y1); 
        _target.graphics.lineTo(_x2, _y2); 
        _x1 = _x2; 
        _y1 = _y2; 
       } 

      } 

      private function upEvent(event:MouseEvent):void 
      { 
       _isDrawing = false; 

       _target.removeEventListener(MouseEvent.MOUSE_MOVE, moveEvent); 
      } 

      public function set drawColor(value:uint): void{ 
       _drawColor = value; 
      } 

     } 
    } 

创建一个DrawingAreaView.mxml类,其中,为DrawingArea创建对象并将该类自身作为容器传递。

<?xml version="1.0" encoding="utf-8"?> 
<mx:Canvas xmlns="components.*" xmlns:mx="http://www.adobe.com/2006/mxml" 
      creationComplete="onInit();"> 

    <mx:Script> 
     <![CDATA[ 
      import components.DrawingArea; 

      private var drawingArea:DrawingArea; 

      private function onInit():void { 
       drawingArea = new DrawingArea(this); 
      } 
     ]]> 
    </mx:Script> 
</mx:Canvas> 

在Application中使用上面的类。

<DrawingAreaView id="drawingArea" width="100%" height="100%"/> 

or 

private var _drawingAreaView:DrawingAreaView = new DrawingAreaView(); 

parentObject.addChild(_drawingAreaView); 
0

你将无法在内存中加载文件,然后在Acionscript中执行它,如果这是你想要的。但是,您可以执行的操作是基于某个事件(例如用户单击或特定的超时期限)在运行时创建DrawingArea(或任何其他元素)。

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我的drawingArea是一个独立的类,它扩展了uicomponent,如何在运行时DrawingArea(或任何其他元素)? – Ela 2012-04-24 10:08:36

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通过使用'new DrawingArea()'之类的东西来创建一个新对象。您还可以查看'getDefintionByName'函数来创建一个实例,方法是传入一个类名称。 – dirkgently 2012-04-24 10:29:18

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看到我的更新,我添加了代码 – Ela 2012-04-24 10:37:40

0

在这种情况下,你的函数是内联定义的。直到你不给他们的名字,这将是不可能的。 我建议

addEventListener(MouseEvent.MOUSE_DOWN, mouseDownFunction); 
public function mouseDownFunction(event:MouseEvent = null):void { 
     x1 = mouseX; 
     y1 = mouseY; 
     isDrawing = true; 
    } 

那么他们就应该通过对象变得accesable。 DrawingArea.mouseDownFunction()