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。 。 ,使用composer.gotoScene运行随机场景时遇到问题,只有应用程序的第一个场景以随机形式显示。这是一个问答游戏,我不知道如何用分数调用result.lua。使用阵列在电晕sdk中的随机场景
实际测试:
1st attempt = scene2, scene3, scene4, scene1
2nd attempt = scene3, scene4, scene1, scene2
3rd attempt = scene4, scene1, scene2, scene3
预期输出:
1st attempt = scene3, scene1, scene4, scene2, result
2nd attempt = scene1, scene4, scene2, scene3, result
这里是我的洗牌代码:
local sceneNames = {"scene1","scene2","scene3","scene4"};
for count=1, 0 do
sceneNames[count] = count
end
local function shuffle(t)
local iterations = #t
local j
for count = iterations,2, -1 do
j = math.random(count)
t[count], t[j] = t[j], t[count]
end
end
shuffle(sceneNames)
我不知道在哪里设置这还是我需要做。 。 。请帮忙
请参阅http://stackoverflow.com/a/25695927/107090。 – lhf 2014-09-23 18:43:28
[从表中设置表随机值]的可能重复(http://stackoverflow.com/questions/25695807/set-table-random-value-from-table) – hjpotter92 2014-09-24 07:42:22