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我正在加载资产包到图像目标(vuforia),它的工作与像立方体等小东西等,但我有加载更大的AssetBundle问题。加载AssetBundle在统一 - 您要实例化的对象为空
using UnityEngine;
using System.Collections;
using System;
public class loadAsset1 : MonoBehaviour {
void Start() {
WWW www = new WWW("file:///Users/ewasniecinska/Desktop/bus");
//Debug.Log (www.data);
StartCoroutine(WaitForReq(www));
}
IEnumerator WaitForReq(WWW www)
{
while (!Caching.ready)
yield return null;
yield return www;
AssetBundle bundle = www.assetBundle;
if(www.error == null || www.error == "")
{
GameObject trump = (GameObject)bundle.LoadAsset("bus");
Instantiate (trump, new Vector3 (0, 0, 0), Quaternion.identity);
Debug.Log ("Received from Web: " + trump.gameObject);
}
else{
Debug.Log(www.error);
}
}
}
但是当我尝试加载更大的资产。我得到这样的错误,我认为sricpt不会等待资产加载,但我不能100%确定。
ArgumentException: The Object you want to instantiate is null.
UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:238)
UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:150)
UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original, Vector3 position, Quaternion rotation) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEngineObject.cs:205)
loadAsset1+<WaitForReq>c__Iterator0.MoveNext() (at Assets/loadAsset1.cs:28)
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)