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正如标题所说真的图纸台球桌口袋,我画只是有麻烦绘制口袋表的其余部分..使用OPENGL GLUT
#pragma region Table Drawing Code
void drawTable()
{
glBegin(GL_QUADS); // RIGHT
glNormal3f(0,0,1);
glColor3d(0.5,0.35,0.05);
glVertex3f(m_TableX, 0.0f, m_TableWidth); //bottom left
glVertex3f(m_TableLength, 0.0f, m_TableWidth);//bottom right
glVertex3f(m_TableLength, 0.0f, m_TableWidth);//top right
glVertex3f(m_TableX, 0.0f, m_TableWidth); //top left
glEnd();
glBegin(GL_QUADS); //BACK
glNormal3f(1,0,0);
glColor3d(0.5,0.35,0.05);
glVertex3f(m_TableLength, 0.0f, m_TableWidth);
glVertex3f(m_TableLength, 0.0f, m_TableZ);
glVertex3f(m_TableLength, 0.0f, m_TableZ);
glVertex3f(m_TableLength, 0.0f, m_TableWidth);
glEnd();
glBegin(GL_QUADS); //FRONT
glNormal3f(-1,0,0);
glColor3d(0.5,0.35,0.05);
glVertex3f(m_TableX, 0.0f, m_TableZ);
glVertex3f(m_TableX, 0.0f, m_TableWidth);
glVertex3f(m_TableX, 0.0f, m_TableWidth);
glVertex3f(m_TableX, 0.0f, m_TableZ);
glEnd();
glBegin(GL_QUADS); //lEFT
glNormal3f(0,0,-1);
glColor3d(0.5,0.35,0.05);
glVertex3f(m_TableX, 0.0f, m_TableZ);
glVertex3f(m_TableLength, 0.0f, m_TableZ);
glVertex3f(m_TableX, 0.0f, m_TableZ);
glVertex3f(m_TableLength, 0.0f, m_TableZ);
glEnd();
glBegin(GL_QUADS); //BOTTOM
glNormal3f(0,-1,0);
glColor3d(0.5,0.35,0.05);
glVertex3f(m_TableX, -0.001f, m_TableWidth);
glVertex3f(m_TableLength, -0.001f, m_TableWidth);
glVertex3f(m_TableLength, -0.001f, m_TableZ);
glVertex3f(m_TableX, -0.001f, m_TableZ);
glEnd();
}
#pragma endregion
我是新来的OpenGL所以我不知道用什么来获得连接到垫子上的曲线和桌子上的孔,以便球落下。
截图中你有什么,你期待什么,等 – genpfault 2011-04-14 18:25:48
http://www.flickr.com/photos/[email protected]/5619348261/in/photostream 我是新用户,所以我无法发布截图。我希望能够得到一张表格中缺口的曲线 – 2011-04-14 18:38:25