我基本上想知道如何我可以增加Player.SetPoints();
1每次循环。我在我的课public void SetPoints(int p) { points = p; }
中得到了这个,只是认为值得一提。到目前为止,我得到这个工作的唯一方法是使用Player.SetPoints(+1);
,但只将1放到记分牌上,不再增加。对不起,如果我不够清楚,我对编程很陌生。这是我的代码示例,因此您可能会更多地了解它,我正在将tic tac toe游戏作为学校的作业。公共无效诠释每增加1循环(初学者)
if (Btn1.Text != "" && Btn2.Text != "" && Btn3.Text != "")
{
if (Btn1.Text == Btn2.Text && Btn1.Text == Btn3.Text)
{
Btn1.BackColor = Color.Green;
Btn1.ForeColor = Color.White;
Btn2.BackColor = Color.Green;
Btn2.ForeColor = Color.White;
Btn3.BackColor = Color.Green;
Btn3.ForeColor = Color.White;
if (Btn1.Text == "X")
{
MessageBox.Show(lblpl1.Text + " Has Won!");
Player1.SetPoints(+0);
playerscore1.Text = Player1.GetPoints().ToString();
}
else
{
MessageBox.Show(lblpl2.Text + " Has Won!");
Player2.SetPoints(+0);
playerscore2.Text = Player2.GetPoints().ToString();
}
click1++;
click2++;
click3++;
click4++;
click5++;
click6++;
click7++;
click8++;
click9++;
restartbtn.Visible = true;
}
}
进行此更改 公共无效设定值(INT P){点+ = P; } 并通过SetPoint(); –
Reddy