我想在Linux上使用CLion IDE,我正在迁移我的SFML应用程序。它坚持我使用我目前遇到问题的CMake。CMake与尝试包括我的源文件问题
cmake_minimum_required(VERSION 2.6)
project(SFML2)
include_directories("${PROJECT_BINARY_DIR} src/")
include_directories("${YOUR_DIRECTORY} src")
# Define sources and executable
set(EXECUTABLE_NAME "SFML")
add_executable(${EXECUTABLE_NAME} src/SFML.cpp)
# Detect and add SFML
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules"
${CMAKE_MODULE_PATH})
find_package(SFML 2 REQUIRED system window graphics network audio)
target_link_libraries(${EXECUTABLE_NAME} ${SFML_LIBRARIES})
# Install target
install(TARGETS ${EXECUTABLE_NAME} DESTINATION bin)
# CPack packaging
include(InstallRequiredSystemLibraries)
不过,我不断收到编译错误
CMakeFiles/SFML.dir/src/SFML.cpp.o: In function `main':
SFML.cpp:(.text+0xca): undefined reference to `Game::Game()'
SFML.cpp:(.text+0xd9): undefined reference to `Game::run()'
CMakeFiles/SFML.dir/src/SFML.cpp.o: In function `Game::~Game()':
SFML.cpp:(.text._ZN4GameD2Ev[_ZN4GameD5Ev]+0xa2): undefined reference to `Player::~Player()'
SFML.cpp:(.text._ZN4GameD2Ev[_ZN4GameD5Ev]+0xb4): undefined reference to `Player::~Player()'
SFML.cpp:(.text._ZN4GameD2Ev[_ZN4GameD5Ev]+0x18b): undefined reference to `Player::~Player()'
SFML.cpp:(.text._ZN4GameD2Ev[_ZN4GameD5Ev]+0x1a2): undefined reference to `Player::~Player()'
collect2: error: ld returned 1 exit status
CMakeFiles/SFML.dir/build.make:90: recipe for target 'SFML' failed
make[2]: *** [SFML] Error 1
CMakeFiles/Makefile2:60: recipe for target 'CMakeFiles/SFML.dir/all' failed
make[1]: *** [CMakeFiles/SFML.dir/all] Error 2
Makefile:136: recipe for target 'all' failed
make: *** [all] Error 2
游戏的参考是在相同的位置SFML.cpp,这就是一切从启动。
目前这工作没有问题Eclipse CDT的
但是他的错误来自链接器...并且如果整个项目(用户部分)只包含一个源文件,我认为如果此源在移植到CLion/cmake之前用于构建精细,则无法将Player定义为未定义... – onqtam
他的错误来自链接器,但唯一的区别是在他有一个源文件之前,并且在src文件夹中有相同的源文件和所有其他未提及的名称之后。所以他必须有一些源代码,他需要'src'。 –