我正在使用Visual Studio C++ 2010编写一个应用程序来执行数据采集并实时绘制这些信息。我正在使用Windows窗体来创建GUI。我正在从串行端口和DAQ卡(我有图书馆和使用过的)中获取数据,并且想要实时绘制它们。我之前在Python中已经完成了这个工作,但是我必须使用另一个用C++完成的库,所以这次我不能使用Python。用Windows窗体在Visual Studio C++中绘制线程图
我的想法是让串口和daq卡在单独的线程中获取数据,然后将更新信息发送到主程序以使用新数据更新绘图。我终于得到了线程正常工作,但我似乎无法弄清楚的是如何更新线程内部的情节,因为我有导致崩溃。
这是我到目前为止有:
#pragma once
#include <math.h>
namespace PlotUpdate {
using namespace System;
using namespace System::ComponentModel;
using namespace System::Collections;
using namespace System::Windows::Forms;
using namespace System::Data;
using namespace System::Drawing;
using namespace System::Threading;
/// <summary>
/// Summary for Form1
/// </summary>
public ref class Form1 : public System::Windows::Forms::Form
{
public:
Form1(void)
{
InitializeComponent();
//
//TODO: Add the constructor code here
//
th1 = gcnew Thread(gcnew ThreadStart(this, &Form1::th1Method));
}
delegate void UpdatePlot();
UpdatePlot^ myDelegate;
protected:
/// <summary>
/// Clean up any resources being used.
/// </summary>
~Form1()
{
if (components)
{
delete components;
}
}
private: System::Windows::Forms::Button^ button1;
protected:
private:
/// <summary>
/// Required designer variable.
/// </summary>
System::ComponentModel::Container ^components;
private: System::Windows::Forms::DataVisualization::Charting::Chart^ chart1;
Thread ^th1;
#pragma region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
void InitializeComponent(void)
{
System::Windows::Forms::DataVisualization::Charting::ChartArea^ chartArea1 = (gcnew System::Windows::Forms::DataVisualization::Charting::ChartArea());
System::Windows::Forms::DataVisualization::Charting::Series^ series1 = (gcnew System::Windows::Forms::DataVisualization::Charting::Series());
this->button1 = (gcnew System::Windows::Forms::Button());
this->chart1 = (gcnew System::Windows::Forms::DataVisualization::Charting::Chart());
(cli::safe_cast<System::ComponentModel::ISupportInitialize^ >(this->chart1))->BeginInit();
this->SuspendLayout();
//
// button1
//
this->button1->Location = System::Drawing::Point(291, 369);
this->button1->Name = L"button1";
this->button1->Size = System::Drawing::Size(75, 23);
this->button1->TabIndex = 0;
this->button1->Text = L"button1";
this->button1->UseVisualStyleBackColor = true;
this->button1->Click += gcnew System::EventHandler(this, &Form1::button1_Click);
//
// chart1
//
chartArea1->Name = L"ChartArea1";
this->chart1->ChartAreas->Add(chartArea1);
this->chart1->Location = System::Drawing::Point(32, 30);
this->chart1->Name = L"chart1";
series1->ChartArea = L"ChartArea1";
series1->ChartType = System::Windows::Forms::DataVisualization::Charting::SeriesChartType::Line;
series1->Name = L"Series1";
series1->XValueMember = L"xvals";
series1->YValueMembers = L"yvals";
this->chart1->Series->Add(series1);
this->chart1->Size = System::Drawing::Size(669, 314);
this->chart1->TabIndex = 1;
this->chart1->Text = L"chart1";
//
// Form1
//
this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize = System::Drawing::Size(778, 415);
this->Controls->Add(this->chart1);
this->Controls->Add(this->button1);
this->Name = L"Form1";
this->Text = L"Form1";
(cli::safe_cast<System::ComponentModel::ISupportInitialize^ >(this->chart1))->EndInit();
this->ResumeLayout(false);
}
#pragma endregion
static double time = 0.0;
private: System::Void th1Method()
{
for(int i=0;i<500;i++)
{
this->chart1->Series["Series1"]->Points->AddXY(time, sin(time));
time += 0.1;
Thread::Sleep(1);
}
}
private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) {
th1->Start();
}
};
}
的代码编译和运行,直到我开始线程,它崩溃。我知道,我无法从另一个进程更新GUI,所以我不知道我应该如何执行此操作。我已经尝试过(并且我没有示例代码对此表示歉意)来创建DataPoint对象的临时集合,然后使用TimerEvent更新这个图,但是我遇到了无法在静态方法中使用this-> notation的问题班上。
这种情况的任何提示/提示/建议?
我已经看了调用,它至少会更新该地块最有可能的工作,但我不知道现在是如何访问类的方法和成员从螺纹方法内部? – Nate 2011-04-18 13:55:22
@Nathaniel Hayes:'Invoke'会阻止你的工作线程,直到UI更新,这可能不是你想要的(你不希望你的工作线程被一些UI操作阻止,是吗?)。 'BeginInvoke'会让UI线程在可用时更新自己,同时释放您的工作线程。在大多数情况下(如果不是全部的话),我会使用'BeginInvoke'。 – paercebal 2011-04-18 20:40:43
@Nathaniel Hayes:'th1Method'是该类的非静态私有方法,因此它可以访问'this'。上面的C#代码使用了一个lambda函数,它捕获'this'指针,并使用它来访问它的数据。所以一切都很好。我猜你应该可以在C++/CLI中执行相同的操作(至少在Visual C++ 2010中使用Lambda),如果没有,我想你可以使用简单的委托/回调,无论怎样做)。由于我从来没有真正使用C++/CLI,并且由于我无法在家中访问Windows平台,所以我无法告诉您更多。抱歉。 – paercebal 2011-04-18 20:41:13