2011-11-25 44 views
1

我在做一个python文本冒险。它基于学习Python困难方式中的ex41,因此它有点类似。但是,我的问题与这个练习无关。我正在努力制作一份清单,以便可以拾取和使用一件物品(即钥匙或少女)。我正在做一个蟒蛇文字冒险。制作“库存”需要帮助

起初,我的计划是使用一个布尔变量,以便当该项目被“拾取”时,它会将值设置为True,但它似乎不起作用。我认为问题在于,一旦我离开房间,价值就会重置。

现在我正在尝试一个列表,当物品被“拾取”时,该物品被添加到库存清单中。

我该如何制作库存,或者至少是“拿起”一个物品,然后“使用”它?

我认为重要的代码行是18-20(在def __init__(self, start)下),77(在def cell(self)下),161-162(在def janitor(self)下)。

from sys import exit 
from random import randint 
import time 

prompt = '> ' 


class Game(object): 

    def __init__(self, start): 
     self.quips = [ 
      "Way to go, you died." 
      "Now you're dead. Sweet.", 
      "Well isn't this just peachy? You're dead. (It's not peachy.)" 
        ] 
     self.start = start 
     #self.smell = 0 
     #self.Febreeze = False 
     #self.key = False 
     self.inventory = [] 

     #if self.smell >=2: 
     # return 'death' 

    def play(self): 
     next = self.start 

     while True: 
      print "\n-------" 
      room = getattr(self, next) 
      next = room() 

    def death(self): 
     print self.quips[randint(0, len(self.quips)-1)] 
     exit(1) 

    def intro(self): 
     print "You wake up." 
     print "You're in a dark cell." 
     print "You have no idea who you are or where you are." 
     print "The door is slightly open." 
     print "You stagger through the door. The light is blinding." 
     print "You have just escaped imprisonment and you're on the run." 
     return 'central_corridor' 

    def central_corridor(self): 
     print "In front of you is a long corridor with no doors on the side, but you think you can make out a door at the very end." 
     print "Behind you is the cell that you have just escaped." 

     next = raw_input(prompt) 

     if "cell" in next: 
      print "You decide to go back into your cell." 
      return 'cell' 
     elif "forward" in next: 
      print "You travel down the corridor towards the door." 
      return 'front_corridor' 
     else: 
      print "That command doesn't exist." 
      return 'central_corridor' 

    def cell(self): 
     print "You're standing in the middle of a musty cell." 
     print "There is a bed in the corner with a rotting mattress." 
     print "Under the bed the bricks are loose." 
     print "In the opposite corner there is a dirty toilet that implies that prison food is even worse than Taco Bell." 
     print "There are some scratches on the wall next to the toilet." 
     print "Behind you is an exit into the corridor." 


     next = raw_input(prompt) 

     if "toilet" in next: 
      print "It'd probably be best if this toilet wasn't described." 
      #self.smell = self.smell + 1 
      return 'cell' 
     elif "febreeze" in next and "Febreeze" in self.inventory #and self.Febreeze = True: 
      print "You use the Febreeze on the toilet to get rid of the odor." 
      print "Now you can go behind the toilet to read the rest of the scratches." 
     elif "scratches" in next: 
      print "The scratches on the wall seem to be tally marks. It goes up to 123. I wonder what it means." 
      print "You see more scratches behind the toilet, but the stench is too much for you to handle." 
      print "If only you could get rid of the smell..." 
      #self.smell = self.smell + 1 
      return 'cell' 
     elif "bed" in next: 
      print "There are various stains on the mattress. Some of the springs are poking up into the mattress. Ouch." 
      print "Buried between the wall and the mattress is a stuffed animal." 
      return 'cell' 
     elif "bricks" in next: 
      print "You pull the bricks out of the floor and find a few pieces of toilet paper." 
      print "There is a note written on them in what you hope is dried blood." 
      print "The note reads:\n -------------------------\nthe closet!! the closet in the walls i'm not \nsure\twhich one it is but its defin-\nly in the hall. i hear it in the bricks!\n---------------------------" 
      print "Hmm, maybe it's a hint or something." 
     elif "corridor" in next: 
      return 'central_corridor' 
     else: 
      print "I do not understand how to %s" % next 
      return 'cell' 

    def front_corridor(self): 
     print "You are standing in front of a door." 
     print "On the side of the door is a keypad." 

     next = raw_input(prompt) 

     if "keypad" in next: 
      return 'keypad' 
     elif "wall" in next: 
      return 'wall' 
     elif "back" in next: 
      return 'central_corridor' 
     else: 
      print "I don't understand %s" % next 
      return 'front_corridor' 

    def wall(self): 
     print "Which wall do you want to check?" 

     next = raw_input(prompt) 

     if "left" in next: 
      return 'left' 
     elif "right" in next: 
      return 'right' 
     elif "back" in next: 
      return 'front_corridor' 

    def right(self): 
     print "You examine the wall carefully, running your fingers across each of the bricks." 
     print "Unfortunately it doesn't look like anything of value is in this wall." 
     print "Well, you just wasted some time." 
     return 'wall' 

    def left(self): 
     print "You examine the wall carefully, running your fingers across each of the bricks." 
     print "One of the bricks seems to be protruding from the wall." 
     print "Do you push it?" 

     next = raw_input(prompt) 

     if next[0] == "y": 
      print "A few of the bricks shift, revealing a secret door way." 
      return 'janitor' 
     elif next[0] == "n": 
      print "You decide not to push the brick. Good thinking, it may have been a booby trap." 
      return 'front_corridor' 
     else: 
      print "That doesn't exactly make sense..." 
      return 'wall' 

    def janitor(self): 
     print "You are in a room filled with janitorial tools." 
     print "On your left you see a few cans of Febreeze, a plunger and a Playboy magazine." 

     next = raw_input(prompt) 

     if "febreeze" in next: 
      print "You pick up some Febreeze and put it in your back pocket." 
      print "Maybe this will be useful somewhere down the line." 
      self.inventory.append("Febreeze") 
      #self.Febreeze = True 
      return 'janitor' 
     elif "plunger" in next: 
      print "You try to pick up the plunger but it appears to be stuck in the ground." 
      print "After tugging for a few minutes the handle comes out, leaving the rubber suction cup plastered to the floor." 
      print "Who knows what's keeping it there." 
      print "You decide not to touch it." 
      return 'janitor' 
     elif "playboy" in next: 
      print "Well isn't that nice." 
      print "These janitors certainly have good taste." 
      return 'janitor' 
     elif "back" in next: 
      return 'front_corridor' 
     else: 
      print "Do WHAT with WHAT?" 
      return 'janitor' 

    def keypad(self): 
     print "Above the keypad there is a sign that reads:\n-----------\nInput a 3 digit code.\nWarning: If code is incorrect 3 times, keypad will self-destruct.\n-----------" 
     code = "%d%d%d" % (randint(1,9), randint(1,9), randint(1,9)) 
     guess = raw_input("Password: ") 
     guesses = 0 

     while guess != code and guesses < 2: 
      print "BZZZZZEDD!" 
      guesses += 1 
      guess = raw_input("Password: ") 

     if guess == code: 
      print "The keypad beeps in acceptance. Wow, that was a good guess" 
      print "The door swings open." 
      print "Behind the door is a long bridge suspended over a lake of lava." 
      return 'bridge' 
     elif "key" in guess and key == True: 
      print "You flash your card key across the keypad." 
      print "There is a beep as the door swings open." 
      print "Behind the door is a long bridge suspended over a lake of lava." 
      return 'bridge' 
     else: 
      print "The keypad buzzes one last time and then you hear a sickening melting" 
      print "sound as the lock mechanism fuses together." 
      print "There is a small clicking while the keypad countsdown." 
      print "3" 
      time.sleep(1) 
      print "2" 
      time.sleep(1) 
      print "1" 
      time.sleep(1) 
      print "There is a large explosion and you are caught right in the middle of it." 
      print "The fiery blast tears your skin from your body as you scream in agony." 
      return 'death' 

    def bridge(self): 
     print "You carefully walk onto the bridge." 
     print "One false move and you could be dead." 
     print "Across the bridge is a door leading to the outside world." 

     next = raw_input(prompt) 

     if "jump" in next: 
      print "You jump to your death." 
      print "Probably not the best idea." 
     elif "run" in next: 
      print "You run" 

a_game = Game("intro") 
a_game.play() 
+0

对于文本冒险游戏,一堆布尔应该工作。你有没有尝试调查为什么他们的价值观被重置为假? – millimoose

+0

它似乎没有工作?您是否尝试过插入打印语句以查看拾取物品后的值,然后在离开房间之后? –

+2

使用[set](http://docs.python.org/library/stdtypes.html#set)来实现库存(而不是'list')最终会更加地道。你可以使用'add'和'remove'来添加和删除项目。 'in'运算符也适用于'list',我看到... – moooeeeep

回答

2

你的方法似乎工作正常,但你有几个错误。在cell()中,在elif "febreeze"...声明(注释开始之前)之后需要:。另外,在elif区块末尾,您需要return 'cell'。有了这些变化,我可以拿起Febreeze并使用它。

-1

如果你tryed将其定义为一个列表,如(猜这是蟒蛇)

def inventory[] 
    inventory.append 
add item (inventory) 

不能的rember如何将它添加到库存,但有基本

0

如果定义库存作为一个列表(这就是我所做的那样),那么你可以做:

class Attributes: 
     def __init__(self, inventory): 
      self.inventory = inventory 

    Player = Attributes([]) 
    Player.inventory.append("Febreeze") 

方括号做库存,而“追加”补充Febreeze它。