2013-05-18 42 views
0

我想绘制与时钟指针相同的方式移动一条线,但是当我运行该程序时,线条移动像20度,然后程序被冻结,而我可以读取:“ValueError异常:数学域错误”
这里是我写的代码:绘制一条线像时钟指针在pygame中移动

import pygame 
import sys 
import time 
import math 

from pygame.locals import * 
pygame.init() 
windowSurface = pygame.display.set_mode((300, 600), 0, 32) 
pygame.display.set_caption("circle_line") 

BLACK = (0, 0, 0) 
WHITE = (250, 250, 250) 


R = 50 
CIRCLE_LINE_START_X = 150 
CIRCLE_LINE_START_Y = 300 
CIRCLE_LINE_END_X = CIRCLE_LINE_START_X 
CIRCLE_LINE_END_Y = CIRCLE_LINE_START_Y - R 


MOVE_SPEED = 3 




while True: 
    for event in pygame.event.get(): 
     if event.type == QUIT: 
      pygame.quit() 
      sys.exit() 



    if CIRCLE_LINE_END_X <= CIRCLE_LINE_START_X and CIRCLE_LINE_END_Y <= CIRCLE_LINE_START_Y : 
     CIRCLE_LINE_END_X -= MOVE_SPEED 
     CIRCLE_LINE_END_Y = math.sqrt(R**2 - ((CIRCLE_LINE_END_X - CIRCLE_LINE_START_X)**2)) + CIRCLE_LINE_START_Y 

    if CIRCLE_LINE_END_X <= CIRCLE_LINE_START_X and CIRCLE_LINE_END_Y >= CIRCLE_LINE_START_Y : 
     CIRCLE_LINE_END_X += MOVE_SPEED 
     CIRCLE_LINE_END_Y = math.sqrt(R**2 - ((CIRCLE_LINE_END_X - CIRCLE_LINE_START_X)**2)) + CIRCLE_LINE_START_Y 

    if CIRCLE_LINE_END_X >= CIRCLE_LINE_START_X and CIRCLE_LINE_END_Y >= CIRCLE_LINE_START_Y : 
     CIRCLE_LINE_END_X += MOVE_SPEED 
     CIRCLE_LINE_END_Y = math.sqrt(R**2 - ((CIRCLE_LINE_END_X - CIRCLE_LINE_START_X)**2)) + CIRCLE_LINE_START_Y 

    if CIRCLE_LINE_END_X >= CIRCLE_LINE_START_X and CIRCLE_LINE_END_Y <= CIRCLE_LINE_START_Y : 
     CIRCLE_LINE_END_X -= MOVE_SPEED 
     CIRCLE_LINE_END_Y = math.sqrt(R**2 - ((CIRCLE_LINE_END_X - CIRCLE_LINE_START_X)**2)) + CIRCLE_LINE_START_Y 




    windowSurface.fill(WHITE) 
    pygame.draw.line(windowSurface, BLACK, (CIRCLE_LINE_START_X, CIRCLE_LINE_START_Y), (CIRCLE_LINE_END_X, CIRCLE_LINE_END_Y), 3) 

    pygame.display.update() 
    time.sleep(0.02) 

任何帮助找出我的错误可以理解的。

谢谢。

+0

你能后的全部内容错误?它应该包括发生错误的行号,这将帮助我们找到错误。 – Haz

+0

这里是错误:回溯(最近通话最后一个): 文件 “C:/Desktop/circle_line.py”,第47行,在 CIRCLE_LINE_END_Y = math.sqrt(R ** 2 - ((CIRCLE_LINE_END_X - CIRCLE_LINE_START_X) ** 2))+ CIRCLE_LINE_START_Y ValueError:数学域错误 – mazlor

回答

3

这个错误是因为你试图计算负数的平方根,具体是R**2 - ((CIRCLE_LINE_END_X - CIRCLE_LINE_START_X)**2)的结果。

但是,如果你想绘制一些基于圆形运动的东西,我建议你使用一个名为DEGREES的变量,并在每次迭代中增加它。然后,您可以使用math.sinmath.cos来计算基于角度的距离。

+0

谢谢A Rodas,您是正确的,sqrt下的数字在到达直径边缘时为负数。 – mazlor

0

我做的算法一些调制我用了,而这种代码是给上面的代码比较可以接受的结果,这里是谁有趣的是代码:

import pygame 
import sys 
import time 
import math 

from pygame.locals import * 
pygame.init() 
windowSurface = pygame.display.set_mode((300, 600), 0, 32) 
pygame.display.set_caption("circle_line") 

BLACK = (0, 0, 0) 
WHITE = (250, 250, 250) 


R = 50 
CIRCLE_LINE_START_X = 150 
CIRCLE_LINE_START_Y = 300 
MIN_X = CIRCLE_LINE_START_X - R 
MAX_X = CIRCLE_LINE_START_X + R 
CIRCLE_LINE_END_X = MIN_X 
CIRCLE_LINE_END_Y = math.sqrt(R**2 - ((CIRCLE_LINE_END_X - CIRCLE_LINE_START_X)**2)) + CIRCLE_LINE_START_Y 




MOVE_SPEED = 5 # has to be a number where as (R % MOVE_SPEED = 0) 
DIRECTION = "right" 



while True: 
    for event in pygame.event.get(): 
     if event.type == QUIT: 
      pygame.quit() 
      sys.exit() 


    if CIRCLE_LINE_END_X >= MAX_X : 
     CIRCLE_LINE_END_X = MAX_X 
     DIRECTION = "left" 


    if CIRCLE_LINE_END_X <= MIN_X : 
     CIRCLE_LINE_END_X = MIN_X 
     DIRECTION = "right" 

    if DIRECTION == "right": 
     CIRCLE_LINE_END_X += MOVE_SPEED 
     CIRCLE_LINE_END_Y = math.sqrt(R**2 - ((CIRCLE_LINE_END_X - CIRCLE_LINE_START_X)**2)) + CIRCLE_LINE_START_Y 

    if DIRECTION == "left": 
     CIRCLE_LINE_END_X -= MOVE_SPEED 
     CIRCLE_LINE_END_Y = CIRCLE_LINE_START_Y - math.sqrt(R**2 - ((CIRCLE_LINE_END_X - CIRCLE_LINE_START_X)**2)) 



    windowSurface.fill(WHITE) 
    pygame.draw.line(windowSurface, BLACK, (CIRCLE_LINE_START_X, CIRCLE_LINE_START_Y), (CIRCLE_LINE_END_X, CIRCLE_LINE_END_Y), 3) 

    pygame.display.update() 
    time.sleep(0.02)